Magical Artifacts Claiming - Page 2
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Magical Artifacts Claiming

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Post by Khaat Lupin Thu Feb 14, 2013 4:46 pm

I need to see you limit the knowledge you can get out of this. All that spell creation and. potions knowledge is just entirely too powerful in any artfact and realistically, as good as Snape was, he was not that omnipotent. Please retool this and we can look at it again. Thanks!

K.


Last edited by Khaat Lupin on Thu Feb 14, 2013 4:49 pm; edited 1 time in total (Reason for editing : clarification)
Khaat Lupin
Khaat Lupin
Gryffindor Graduate
Gryffindor Graduate

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Post by Albus S Potter Thu Feb 14, 2013 4:57 pm

Hmm.....well, the knowledge Snape could give Albus would definitely be limited, considering the fact that Snape would be unwilling most of the time, and he can only tell Albus, and advise him about what he already knows. I assure you, Albus isn't going to be inventing any shield-charm to deflect the Killing Curse or a potion to give life. Things like a modified Polyjuice Potion which lasts longer, or spells/curses slightly above Sectumsempra's level, since Snape invented it in his teens, and obviously got better since then. Nothing beyond that.

Thanks though, and I've reworked it. Is it better now? Smile
Albus S Potter
Albus S Potter
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Post by Aaron Marcheti Sun Apr 28, 2013 11:31 pm

Item Name: Salazar Slytherin's Ring
Item Type: It is a ring, crafted by Salazar Slytherin himself, that was said to possess magical powers.
Creation: Along with his locket, Salazar Slytherin also created a ring via the dark arts to increase his power. It was made during the years Hogwarts was being created and it is said to radiate dark energy.
Character Discovery: Aaron is a big fan of Salazar Slytherin, and after intensive research, he discovered something that most people believed to be a myth. Before he went to Azkaban he was trying to locate the ring, but being put away, his research stopped. Now that he is out he has finally discovered where he thinks the ring is.
Use(s): It's a magical

Pros: The ring grants the user an immense boost to dark magic. Enough to where they would be able to use even the darkest of magic. It also grants the whatever knowledge Salazar Slytherin implanted into the ring. It is said that they would even be able to speak parsletongue, but only while wearing the ring.

Cons: The ring drains any positive energy from the user. If worn constantly, it would wither away the user until his body was almost nothing. It physically changes the appearance of the user. It also requires the user to merge himself/herself with a piece of Salazar Slytherin's soul. By that, the user would experience memories and hallucinations from Slytherin himself. If given enough energy Salazar Slytherin might actually be able to possess and take over the users body and leave only a faint trace of what the user used to be.
Roleplay Sample:

( I wanna get this approved before I do the RP sample. If you guys think I could actually have this item then I will edit and insert the RP sample. Not sure if you guys are going to like this or not. )
Aaron Marcheti
Aaron Marcheti
Slytherin Graduate
Slytherin Graduate

Number of posts : 644
Special Abilities : Leglimency, Occlumency
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Post by Khaat Lupin Fri May 03, 2013 1:15 am

I think its too powerful, Aaron. We do try to not not have these all-powerful objects simply because it really has caused us problems in the past. Can you take another look at perhaps limiting it more, please? I'd really like to not deal much with the negative effects of it too much until we get the benefits a bit more framed up.

If you have questions, please ask.

Thanks,
k
Khaat Lupin
Khaat Lupin
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Post by Brian Sullivan Fri May 03, 2013 1:35 am

I didn't think so but I thought I would give it a shot. Thanks!
Brian Sullivan
Brian Sullivan
Fifth Year Gryffindor
Fifth Year Gryffindor

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Post by Khaat Lupin Fri May 03, 2013 1:48 am

LOL. Nice try, though! Smile
Khaat Lupin
Khaat Lupin
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Post by Carter Griggory Sat Jul 27, 2013 12:16 am

Item Name: The lucky bracelet
Item Type: an accesorie
Creation: Drake Griggory wanted to protect his kids and wife and his friends.He had made some bracelets all different he had found a spell that would chase away trouble only if the user isn't looking for it.He made an unknown amount but only ten have been found.There are three people wearing them Jamie Griggory, daughter of Drake Griggory,Carter Griggory,son of Drake griggory,Austin Griggory, son of carter.
Character Discovery: It was hidden in the house basement when they found a clue in his father's will.The bracelets came with another clue to find more but it hasn't been solved.
Use(s): It has the power to make the user feel wrong to go somewhere or do something that might be dangerous.It won't change what can happen if you go looking for trouble, won't magically stop the user in it's track to danger and won't stop death.
Roleplay Sample:Carter was walking down the road heading to his friends house and he had started feeling wrong so he stood in a corner waiting till danger was gone.A few minutes later he saw to burglar entering an unknown house.He called the police and they came the feeling was gone since he was with someone with a gun.He was walking back to his friend's house and went inside.He felt the bracelet acting up again."Lock the doors and go hide."He said ordering his friend to do what he said."A minute later someone started banging in the front door and they were hiding in the room."Let's call the popo"said Carter's friend."Wait a bit"He said as he felt the bracelet stopped the felling."The banging stopped"Said Carter to his friend signaling that they were safe.Carter walked to the door and unlocked it to see if it would trigger the bracelet, but it didn't.He stepped outside and went to the backyard still feeling nothing and as the bracelet said there was nothing dangerous.
Carter Griggory
Carter Griggory
Ravenclaw Graduate
Ravenclaw Graduate

Number of posts : 97
Occupation : Trainee Auror

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Post by Elijah Krum Sun Oct 27, 2013 1:55 pm

So, it's sort of like a rememberall, yes?
Elijah Krum
Elijah Krum
Sixth Year Slytherin
Sixth Year Slytherin

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Post by Brooklyn Walsh Sat Nov 30, 2013 1:28 pm

Item Name: Wizard's GPS
Item Type: it is a watch, except that it doesn't show time and the screen is much more larger
Creation: It was made when an unknown wizard found out about the Marauder's Map and he/she decided to create one like it. He/She used all his strength and such for creating it, therefore making the unknown wizard weak.
Character Discovery: Brooke was in Diagon Alley. She suddenly tripped because somebody accidentally bumped her. She landed near a box in a corner. A shiny watch caught her eye. She grabbed it and she took it home.
Use(s):

Pros: It can tell you where you are, where the others at, and also, when you mutter a place you want to go in the GPS, it will tell you the directions. You can also view the person live by clicking on their name.

Cons: It is a little bit discoverable when you stare at it, because you'll see that it is a map. It also beeps when an unrecognized fingerprint touches it, and you can't see the watch in the dark because it doesn't glow.

Roleplay Sample: Brooke watched as the sun set up in the horizon. She is currently at the West Tower. It is their free time and she is bored since her friends are currently in the Kitchens, eating. She put up her right wrist, making sure there is nobody looking. That is where the Wizard's GPS is. She found it on Diagon Alley. She owes the man who accidentally bumped her. She saw a circle walking towards the tower. It is her friends. She clicked their names and it showed her friends talking and laughing. Brooke looked at her back and she saw her friends, doing the same thing as the GPS is showing. She put her right wrist down and turned around completely, facing her friends.
Brooklyn Walsh
Brooklyn Walsh
Third Year Slytherin
Third Year Slytherin

Number of posts : 16

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Post by Khaat Lupin Sun Dec 15, 2013 3:51 pm

I'm okay with most of this, but what I am uncomfortable with is the viewing of people live. That makes it a bit overpowered. There needs to be some limits somehow on that if you keep it. What that does is eliminates any possibility that your character can be surprised if she uses this. And that has the potential to make her overpowered. Do you mind re-thinking this bit?
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