Magical Artifacts
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Magical Artifacts

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Magical Artifacts Empty Magical Artifacts

Post by Mariana Diggory Sat Jun 19, 2010 9:39 pm

!!ONLY ONE ITEM PER PERSON!!

Item Name:
Item type: (what is it? watch sword ect..)
How it was made:
How you came into contact with it:
(if you made it yourself put N/A)
Magical abilities: (must have good effects and bad i.e. the pros and cons of the item)
Roleplay sample: (Please use the item in Harry potter context so we know it fits. Also how you came into contact with it and if you created it how so.)

Items will go through great scrutiny to be approved...

PLEASE USE THE CODE!!!
Code:
[b]Item Name:[/b]
[b]Item type:[/b] (what is it watch sword ect..)
[b]How it was made:[/b]
[b]How you came into contact with it:[/b] (if you made it yourself put N/A)
[b]Magical abilities:[/b] (must have good effects and bad)
[b]Roleplay sample:[/b] (Please use the item in Harry potter context so we know it fits)

PLEASE MAKE SURE THE ITEM RELATES TO HARRY POTTER AND NOT SOME OTHER SERIES!
Approved Items

KEITH NICHOLAS
Item Name: Unknown (Keith calls it The Watch)
Item type: Watch
How it was made: built from some silver on the full moon (cause everyone knows the full moon is special lol) and infused with a variety of charms by several wizards at once.
How you came into contact with it: Keith's dad bought it from a muggle flea market where it was on display as a useless decoration. He sensed some latent magical energy and bought it, giving to Keith shortly after he was born.
Magical abilities: The watch, which has appeared to be broken since before Keith received it, has been lighting up and spinning wildly since Keith brought it to Hogwarts. That's all he knows right now, but the actual description is below.
The watch actually has an odd assortment of uses, a "magical swiss army knife" you could say. It lights up and spins wildly when in contact with a thick magical residue*. It also has the ability to sense powerful magical abilities and emotions, though Keith has not yet worked out that function yet. Finally, it has the ability to tap into very deep wells of magical residue and replay the scenes out (For example, Keith might be able to actually watch the very first DA meeting, with so many spells and excitement and nervousness running so high, of course he would have to be in the room of requirement) However Keith can't make it do this yet.
Ill effects include dizziness, mood swings (the watch might affect his moods depending on what it's sensing) confusion, tiredness. The symptoms will get more acute as he learns to access other functions, though he can stop them b not using the watch (right now he can only do that by taking it off)
Roleplay sample: Keith shook his head, grimacing. The headaches were getting worse, and more frequent, and now he was even having mood swings. Is this puberty? He thought to himself. 'Cause I don't think the voice change is worth it. He stumbled bit, sitting down on a bench and putting his head in his hands. It was then that he noticed the watch. It was spinning wildly, and giving off a pulsing, blue glow. He stared at it. Weird. He looked at it intensely, and suddenly a voice shot through his head. I love you too Sam!
*magical residue: When a spell is cast, it leaves an imprint which fades in time, the speed depending on several factors. (mainly the strength of the spell, the intensity of the situation, etc. etc.) In a place thick with magical history (Hogwarts especially) intense magical residue is almost everywhere.

Spoiler:

KHAAT LUPIN
Item Name: Lupin family necklace
Item Type:mysterious green sparkling stone about the size of a dime, mounted in an equally unusual silver setting
How it was made: made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
How you came into contact with it: Put on Khaat's at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.
Magical abilities: necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.
Roleplay sample: It had been a late meeting at Hogwarts about the alumni society. Khaat walked in the autumn darkness across the grounds towards the waiting carriage that would return her to where she parked her muggle car. She was preoccupied with the society's plans for a Halloween ball when she heard an odd noise in the woods. She left the path to step into the woods and didn't get far when she saw a silouette of a werewolf against the moonlight. It saw her and charged at her, when her green necklace shot a beam of bright green light towards the creature. It howled in surprise and anger, turned and dashed deeper into the woods.


JAMES WAKE
Item Name: Cerebus 953 Class A. Item code 40014. Subject: J
Item type: An Alchemic arm
How it was made: An alchemic arm can be made using various methods, each one dependent on the arm's purpose. It is quite simply to create a whole new arm for a person, but James' Alchemic Arm is very different. It was made as a container for souls. Souls are considered to be the Gold Standard in Alchemy. A soul can be deconstructed and reconstructed into anything, in a sense. It also illegal to utilize souls in Alchemic experiments.
Of course, scientists do not usually really care about what is legal.
The Cerebus 953 is the result of Alan Wake's constant work on the Philosipher's Stone. Despite owning one himself, Mr. Wake does not truly understand the complexities of the Stone and the Soul. In order to experiment further, The Head of Alchemy utilized the souls of prisoners from Azkaban, with permission. Using those souls, he created the alchemic arm. It bears the appearance of a bronze, organic wood, that moves alot like a real arm.
How you came into contact with it: It was given to James because it bore no use in a branch with little to no funding. And James needed an arm. Alan could only oblige.
Magical abilities:
Good:
-Can mutate with clear alchemic patterns. Removes need to use alchemic circle as long as the circle is clear in the users head.
-Hand functions as a grappling hook. Good for reaching that cookie jar your uncle hides on the top shelf.
Bad:
-Requires a lot of alchemic expertise in order to be used. If used improperly, it could alchemize the person's actual body. Alchemizing a body is one of the taboos of Alchemy, and involves the destruction of the particles of a human body.
-Being connected to so many different souls can cause one lose their sanity. Scratch that- James' mind has been melding with the minds of murderers since the day he received the arm. He may keep some shred of himself, but soon he may be sharing memories with Azkaban's finest. Or should I say worst?
-The alchemic arm can control itself. It's a VERY annoying procedure- the arm will utilize everything it has to protect itself, and it's carrier.
-The energy used by the alchemic arm comes from the host. In other words, whatever calories James will gain will be used to move the arm. The exchange rate causes him to eat A LOT.
Roleplay sample: "Hey James. Let's play a game."
"Ok, what?"
"Guess how old I am?"
"I dunno. 20?"
"Nope... guess again..."

Ace woke up on his seventh birthday, in the mood for some Ice Cream. He got out of his bed, his pajamas loosely shaking with each footstep. The arm was weighing him down again. He grunted as he pulled at his right arm, his gait lurching with each step. He stumbled and fell, groaning as he pushed himself onto his two feet. He looked around to see if he'd woken up after Alan made breakfast. According to the clock he had alchemized himself (first experiment), it was 6:02 AM. In reality, it was probably 7:34. The time was off by a good hour and a half. James made a mental note to himself- fix the darn clock. He stumbled to the ground again. Ace grumbled. Alan was not awake, and breakfast wasn't even ready. There was nothing waiting beyond the door. So, James sat back on his rear, and rested the heavy arm on his lap.
He decided to fix his clock first. He raised arm using his real arm, and aimed at the watch. His aim was pretty bad, but he missed with the first three shots regardless. His alchemic hand finally wrapped itself around the clock, pulling it off the table and down on the ground in front of him. It clattered as James placed his real palm on his fake palm. Now he need the image of the alchemic circle he needed. He had trouble with focusing.
How old am I?
But he calculated the perfect circle for the job. He quickly clapped his hand (though lifting the alchemic arm left him haggard and dog-tired) and planted them firmly on the wooden floor.
The alchemy was almost instantaneous, but before Ace's eyes, the clock was deformed and reformed in a slow, agonizing, calculated parts. The clock had been reformed, and was ticking away the time.
James couldn't be more tired.
Alan knocked on Ace's door at nine. Hearing no response, he cracked the door open. The boy was asleep on the ground, wearing his over-sized pajamas. Beside him was a clock. Alan did not bother boy, but knelt down and picked up the clock. Beneath it, the ground was indented, as if suggesting that the wood had been used to...
Alan looked at the clock. It read 10:32. Pm. He sighed. "And just when I finally fixed it too..." He looked down once more at the boy, sleeping peacefully. He shook his hand and clapped his own two hands. The clock in his hands alchemized. Only this time, he added an adjustment key to the back.
"Come on Ace, tell me my age."
"I don't know..."
"Really now? That's dissappointing. You were always so... promising."
"Then how old are you?"
"Haven't you guessed yet? Today I'm..."


GARULIA SLITHER
Item Name: Band of Maliac
Item type: bracelet
How it was made: There was a great king once named Maliac, who happened to be a wizard and a paranoid inventor. Bad combo. He made a bracelet one day that made him invisible out of the hardest metal he could find, then enchanted it with powerful magic, as he was the best of his day, and maybe the best of all time, so the effects can't wear off, and made it so it would do damage to anyone without his blood...
How you came into contact with it: Garulia happened to be walking through a forest when a small man wearing a bracelet appeared in front of him and thrust the bracelet at him, then ran off. The man had been very old. When Gar looked down, he saw that he also had a note that read:
Dear Whoever Gets This:
This is the Band of Maliac, who was a great king. I am his descendant and will die soon. I have no children. You seemed like a worthy man, so keep it and use it well.
After a little usage, he found all its abilities...
Magical abilities: Good: It cannot break.
It can make the wearer invisible and able to stick to surfaces.
Always in pocket/
Bad: When you take it off, your hand is numb and useless for about an hour.
Invisibility lasts for one hour and if you use it passed the one hour the bracelet goes back to your pocket and your entire arm goes numb and useless and hurts for thirty minutes.
Roleplay sample: Garulia ran up the tree. Men were chasing him like mad. Throwing down a stunning spell, he scurried through the branches. [i]It's now or never,
he thought to himself, slipping the Band on and turning himself invisible, hiding in the tree, staying absolutely still. Looking at his hand, startled, he held back a gasp. He had no clue of its powers, and this was very useful.
As soon as the people went passed, he began to go through the trees quietly...Then his hand slipped. He closed his eyes, ready for death when...he didn't fall. Looking up, he saw his hand sticking to the branch. He pulled himself up and experimented. This thing was controllable!
Grinning to himself, Garulia left.


KATHERINE LUPIN
Item Name:Dumbledore's Pensieve
Item type: (what is it watch sword ect..) Pensieve
How it was made:unknown
How you came into contact with it: (if you made it yourself put N/A) Pensieve was specifically left to Katherine in Dumbledore's last will and requests because she was a member of the OotP, and Dumbledore specifically wanted a seer who would understand the information in the pensieve and what it would mean to the future of the wizarding world, a seer who would know how to use it in, as he believed, the proper way. Katherine knew Dumbledore when she joined the original OotP while she was dating Remus, prior to dating Robert Lupin--while they were all students at Hogwarts. Being the headmaster, Dumbledore was often informed on which students were excelling and in which subjects. However, Dumbledore became acutely and directly aware of Katherine's exceptional skills as a seer during her time participating in the Order.

Katherine stopped participating in Order activities when, after graduating Hogwarts and marrying Robert, she became pregnant with Khaat. However, over the years, she and Dumbledore remained friends, and they met and talked together several times, particularly during the Harry Potter days, as he continued to seek out and use as many friends and allies as he could think of to help him try to defeat the Dark Lord. He believed that her seer's insights might help give the Order an advantage over the Dark Lord, but what little information she was able to give him did not prove to be enough to be signficantly helpful to him in the end.

Magical abilities: (Pensieve stored Albus Dumbledore's memories, as many as he put into the pensieve. The information is invaluable to those who know how to access it and use it. However, those thoughts are limited as to not only which memories he stored in the pensieve but sometimes are incomplete and sometimes not of as much benefit as Dumbledore intended them to be. Katherine also has the ability to store her own memories in the pensieve. They are distinguised frrom Dumbledore's because his memory "threads" show up as blue in the pensieve, and hers show up as violet threads in the same pensieve.

Roleplay sample: After her meeting with Jess Potter about the current state of affairs with the Order, Katherine felt that there was something nagging at her. Something she could not place. She sat, with a cup of cinnamon tea, for the better part of an hour, but when her thoughts would not clear, she went to her sitting room and opened the secret door that hid Dumbledore's pensieve behind a bookcase. She waved her hand over the waters, and as she did, she saw a blue thread rise up in the stone bowl. She concentrated on that thread and saw, from Dumbledore's perspective, a conversation he had had with the original members of the Order and his thoughts about what he believed the purpose for the Order shoudl be, along with some very specific foreboding cautions about it and how they would need to always worry about keeping the members safe. She wondered how much of their future he had actually seen after all, and if what she had seen would be of any use to Jess Potter and the current Order members at all.


Item Name:Staff of death
Item type:staff
How it was made:It was created by a cloaked figure the figure told him to use it well for it was the last gift death would grant for a long time. While Faelan dose not know how it was made. But deep in the depths of a shrine to death. The figure knew this would be the last atrocity against nature he would preform in a long time. The figure took a ordinary staff and placed a very powerful wand into a hollow spot in the staff. He then took the body of a child and reanimated it the figure then killed it using the soul to power the staff. The figure then took a metamourphmagus and killed her using her soul staff to make it change apearence.
How you came into contact with it: Late one night in a empty pub in Dublin a figure wearing robes that hid his face appeared. The room turned icy cold. when the figure spoke it was a voice that appeared from everywhere and sounded like hundreds of people were talking. The figure told him that this staff would serve him as Faelan now served the figure.
Magical abilities:
pros::
- can use just as effectively as a wand but improves all dark magic.
- changes appearance at the equip-ties will.
Cons:
- weakens the user
- cant hide because of its size and is difficult to move around quickly with it,
- Users cant be half breed. (Death dosent want vampires using his stuff anymore)
(must have good effects and bad)
Roleplay sample: Faelan watched the castle from the trees in the forbbiden forest the Staff had a appearance of black walking stick. he heard a twig break and looked around just in tim to block a stunning spell. He could see the auror hidden in the trees. He banged the staff onto the ground creating the dirt around the staff to move out of the way as a green jet of light flew to the auror killing him instantly. Faelan smiled to himself on auror down many more to go to getting his revenge


GODRIC DELK MALFOY
Item Name: The Serpent's Eye
Item type: Contact Lenses
How it was made: Godric, in his quest for better understanding of his friend, Gift the white Egytian Asp, labored for two years trying to find a way to see through the snake's eyes. After finding a tome, the same tome he had found the potion for flight in, he set to work. After another year, he finaly had the complex mix of potions and charms that were required. The only tihing he was missing was a focus for the dark enchantment. He went out looking for the perfect object, and surprisingly, found it in Muggle London. A pair of violet 'Snake eye' decrotive contacts. Taking these home, he place them in the couldron. After four days, the potion reduced to where the only thing left was the contacts. After placing the charm on them as well, the potion would never were off. How ever, it was not as Godric had anticipated.
How you came into contact with it: (if you made it yourself put N/A) N/A
Magical abilities:
Good:
- Can hypnoticaly paralyze an enemy
- Can allow the user to see through any snake's eyes
- Can allow the user to sense vibrations like a snake
Bad:
- the paralisis only works if the user can maintain eye contact. Blinking does not break the spell, but an object getting in the way, even a small one, will break the spell imeaditly, spell only lasts for two posts by the victim.
- The human can not act with his own body, and must keep concentration or he will be forced back into the reality of what his own eyes see.
- Strong vibrations will disoranite the user.
- only one power can be active at any point in time.
Roleplay sample:
Godric waited in the shadows. His sight was at floor level. He knew that his prey would happen on his body soon. He disconnected with his pet snake, returning instantly to his own perception of reality. It was time to strike. As the guard in front of the minister walked passed him, Godric readied his next power. His eyes became liquid pools of living ameythist. The Minister of Magic followed quickly behind the gaurd, and right into Godric's well placed trap. As he walked out from the other corner, his eyes found the Minister's. Quickly the MoM was paralized. His eyes meeting Godric's dead on. The gaurd screemed as an Egytian Asp struck him. Injecting the guard with venom and quickly paralyzing him as well. As the minister's mind started unfogging, the Asp had coiled around his leg. Making sure that if he so much as twitched, he would drop like a sack of rocks.

Minister, I would like you to give me the password to the cells of Azkaban. And if you don't, well lets just say your family will miss you very much. The minister's face went white. Godric shut down the hypnotic eyes, and let himself feel the vibrations around him. This was his biggest mistake. There was to much going on. To much vibration. His whole world was in chaos. At this instant, he couldn't make out what was up, down, left or right. The minister took the sudden opprotunity to make a quick getaway, stupifying the Asp, and running. The entire time calling for gaurds. Moments later, Godric was throwing himself out a fifth story window, and makeing a narrow escape.


MARIANA DIGGORY
Item Name:Crest of Enlighting
Item type: Golden Necklace (Locket)

How it was made:It was forged by Mariana's grand grand grandpa some three hundred years more or less.It was forged to be family heritage through direct male line of Diggories that was enchanted to be ownership of a Diggory that would keep family traditions as they were.Dae was supposed to get it,but he stepped here and back too many times so only person left to inherit it was Mariana. Each generation of Diggories (Amos,Cedric,Peter as last) had added a couple of new modifications to the crest though it always stayed unique for his use that had a purpose.

How you came into contact with it: Didn't come yet.But Harry was supposed to give it to Mariana when she would graduate though he died before he had time.He passed it to Gabrielle that was going to give it to Mariana when the time is right.

Magical abilities:
His main purpose is helping its owner make decisions.It can project images of what might happen in case its owner decided to do one or other thing.It's mainly projected through emotions though in time owner learns how to control it.It mainly projects our doubts, fears though it can't send you back through time or send you in the future.The images are not always certain.They change like visions when we make decisions so it's unstable.The only one who can touch it with his/her hand is its truthful owner.Otherwise it slips through fingers.It can also project us through the present in meaning it got charactertsitcs of the port key though it basiclly isn't one. It's biggest weakness is it can be easly destroyed with a sword or anything sharp enough.

Roleplay sample: 14 year old Cedric sat in the great hall listening to annoucements that was just made about the Triwizzard tournament.The idea of participating attracted him and scared him at same time.Dumbledore was speaking and speaking.Finally when it was done he hurried towards the dark corner of the dungeons.He walked nervously for at least half an hour thinking of what to do.His golden locket was swinging on his chest.

Suddenly he felt like he was drawn out of his body.He was floating in the darkness and landed at the wet grass by the quiditch stadium and something that looked like a labyrinth. "Where did you bring me you louzy locket?" he cursed,but no one could hear him.Suddenly out of the maze came out Cedric with a triwizzard cup followed by Harry Potter. The crowd gone wild as everyone was yelling "DIGGORY DIGGORY!!!".He looked at the scene making the tight decision he would apply for the tournament.Locket got him back to reality as he fell on the floor and stood up returning to the great hall.Everyone was still eating.Suddenly on the door entered Alasor Moody (what they thought was Moody) grumping taking something that looked disgusting out of his pocket and drinking it...


MATTHEW LESTRANGE
Item Name:Sirius Black's wand
Item type:Wand
How it was made:
Sirius Black bought it when he was younger
How you came into contact with it:
Matt was exploring the Department of Mysteries and found it behind the veil where Sirius had fallen through. He wondered why nobody had picked it up.
Magical abilities:
Ummmm....
-Belonged to Sirius Black
-Hasn't figured out how to master it yet
Roleplay sample:
Matt pulled out Sirius's wand and shot a spell at Emof....


ANDREW THOMPSON
Item Name: Merlin's Gloves
Item type: 2 magical gauntlets
How it was made: Unknown, but legend has it, that it was made by Merlin.
How you came into contact with it: Andrew had been exploring around the Egyptian area around the time that Hogwarts had ended for the time being. When he was exploring, he found himself in an underground pyramid and nearly dying, but he had managed to survive and find himself at the treaure room of the pyramid. Surronded by many different types of treasures and gifts to the unknown pharoh, he found 2 gauntlets on a nearby pedastal. He managed to grab them and get out of there before the pyramid imploded in itself.
Magical abilities:
Pros

•Can shape into any type of glove or gauntlet.

•Can use weak spells without a wand.

•Can be summoned with Accio.

•Applifies magical ability, such as healing of dueling magic.

•Can deflect certain weak spells by just holding out hand.


Cons

•Can become extremely hot or cold, depending on how many spells used or deflected.

•Still feel like metal, even though they would look like leather gloves.

•Wand does not work to full potential when held by a gauntlet.

•Often changes color with mood.

•Does not work to full potential when one glove is on, but the other is off.

•Usually does not work with higher level spells.

Roleplay Sample: Andrew walked inside his apartment wearing his gauntlets that he had found back in Egypt. They were a shiny silver and were a little too big for Andrew's hands, which were already big already. But he didn't care. He wanted to try out the new gloves as soon as possible. He held out his hand and aimed towards a small ceramic cup and said "Wingardium Leviosa!". The cup the began to fly upwards, and at a faster rate than if he used his wand on it. He was impressed. He moved it around in a circle and then jumped when he heard someone knock at the door. The cup then flew across the room, almost hit Andrew and smashed against the wall.


NE'OS EMOF
Item Name: Robes of Death's hand
Item type:robe
How it was made: Ne'Os created it using very rare and unnatural magic at the ruins of Emof Manor
How you came into contact with it: n/a
Magical abilities:
pros
- provides defence against basic magic and the crucioters curse
- The magic veil in the hood it completley hides the wearers face nad protects them from the sun.
- does not change color when i (Ne'Os) activate my magical right arm which allows me to use the staff of death.
cons
- bulky cant do flips or dodge many spells with this robes on
- expeliarmus will stop the shield for a few seconds (one post)
- is highly evil and easily corrupts ne'Os (means hes a few fries short of a happy meal if you understand what i am saying)
- (this is if its aproved) can never be removed as it is a exoskeleton for Ne'Os's soul.


JAQUELENNE "JACK" DYLLAN
Item Name: Marauder's Map
Item type: (what is it watch sword ect..) A detailed map of Hogwarts and its inhabitants.
How it was made: With the collective knowledge and efforts of James Potter (the first), Remus Lupin, Sirius Black, and Peter Pettigrew, such an item was bound to made. These four boys known for their spirited adventures and troublemaking ways (more so in James and Sirius) had such an extensive knowledge of Hogwarts that they were able to draw possibly the most detailed map of Hogwarts that shows every room and is enchanted to show the people within it. It is likely that it took them most of their Hogwarts career to complete and then perfect it.
How you came into contact with it: Somewhere along the line, the map was confiscated by one of Hogwarts' able caretakers. Jack has quite a history for causing trouble and acquired it in much the same way that the Weasley twins had. On one of her many "visits" with the caretaker, after having released a firework or two in the hallway, she spotted the file labeled 'confiscated and dangerous.' Luckily, one of her fireworks were still running a muck and had hit a suit of armor. While the caretaker ran off, she broke into the cabinet and found the map. It intrigued her and she quickly duplicated it, leaving the fake for the caretaker and pocketing the real one. She spent a few months trying to figure it out before she finally did.
Magical abilities:
-Good-
Shows the entirety of Hogwarts
Portrays the people within it
Explains how to use secret passageways (such as the witch statue to Honeydukes)
-Bad-
Does not always show the RoR
Will not wipe itself clean without your urging, leaving it up to anyone to see
Can be mistaken as an old piece of paper
Roleplay sample:

Jack waited in her dorm, eyes open beneath the covers as moonlight trickled into the room and her dormmate's breathing became slower and deeper. When at last she knew they were all asleep, she slipped out, fully dressed. She snatched up her wand and the old scrap of parchment by her bed.

She snuck down into the empty common room and then outside. Fortunately, the Fat Lady was sleeping. She turned over the parchment, tapped it with her wand, and whispered, "I solemnly sear that I am up to no good."

A map of Hogwarts unfurled onto the paper and Jack felt a smile come onto her face. She quickly skimmed the corridor and found nothing. She glanced around for roaming professors and found only a few, luckily none were nearby nor would they be in her way it seemed.

"Lumos." She padded down the corridor, her eyes on the map, her feet obeying e directions she gleamed from the map. Down the corridor, take a left, down a stairwell (skipping the trick step), through a fake wall, down another corridor, up a hidden stairwell, right, left, through a door posing as a painting.

Minutes later, she was outside the library. She slipped in and hurried inside, wasting no time to slip under the rope to the restricted section. Her finger trailed along the dusty volumes until her hand paused on one. An intimidating volume with the simple name Beasts.

Jack wanted to research a little more on magical creatures to see if she was interested in a career there and some of the of her books did not go into the detail she needed in regards to some of the darker creatures. The librarian and Jack did not get along well, something about Jack not using an inside voice and playing Exploding Snap, so Jack had been forced to resort to this.

Tucking the book under her arm, she slipped out of the library and began to head upstairs again. It was going great until the sixth floor, when a teacher suddenly appeared on the floor. Jack was around the corner and desperately searched the map. There was a nearby classroom. She dove into it and whispered, "Nox."

She sat against the door, peering downward. She heard approaching footsteps and her heart beat quickened. The footsteps stopped and a shadow appeared under the doorway. Jack pursed her lips. For a few seconds there was nothing. Then, with a creak, the footsteps continued.

Jack glanced down at the map and watched the teacher walk away. She waited until they were on the fourth floor before exiting and then hurrying towards the common room. She woke up the Fat Lady ('Young woman what are you doing out here this late?!') and then strode into the common room.

She slipped upstairs and slid the book under her bed. With a smile, she tapped the map and said, triumphantly, "Mischief managed." The map was wiped blank and she tucked the map and her wand safely into her bedside drawer. She smiled.

'Jack. Where did you just come from?'

Jack froze under her covers. Crap. She blurted, "Nowhere, you were dreaming."

She waited in tense silence and suddenly the voice responded, "Oh. Okay." There was a loud snore.


SOPHIA LESTRANGE
Item Name: Time turner
Item type: Sophia's Time-Turner resembles an hourglass pendant on a necklace. The hourglass pendant is twisted to move through time, and the number of turns on the hourglass corresponds to the number of hours one travelled back in time. The travel ends as the traveller arrives to the point in time of which he went back in time
How it was made: Unknown although legands said it made by a ministry member.
How you came into contact with it: Sophia found in the room of requirements the before she graduated from Hogwarts. It was in between two books on the book self Sophia usually always reads from. Sophia reported it in but no one calmed Sophia decided to keep it for traveling purposes.
Magical abilities:
Pros: can travel further back in time then a normal actual time turner would
*can travel by touch which means you don't have to have the chain wrapped around your neck
* has a long chain then a normal time turner has
*can freeze time unlike the time turner
Cons:
*like a normal time tuner you can't see your pass self
*has a time limit on it like a normal time would have on it
* leaves a burn on your neck if you want it to long
Roleplay sample: Sophia hid behind the tree to advoid her pass self as she peeked around the tree to she her pass self walk around the corner. "Whew... that was close."said Sophia softly to herself as she ran across the street with Chase. "See, I was shopping all day yesterday NOT at your house!"said Sophia softly as she looked at her pass self as her pass self went into the cafe on the corner. Sophia looked at her time tuner in her pocket and seen how long they had left. "I still have plenty of time, actually more time to show her EVERYTRHING!"said Sophia softly to herself. As she kept on walking she made sure no one from the pass she knew saw her or they would be screwed. "Remember we must not be seen by anyone ok?"Sophia asked Chase softly as she nodded.


Hinode Keikan
Item Name: Ring of Bonds
Item type: A ring with a saphire in the middle of it.
How it was made: When it was clear that there had been twins born into the Keikan family, then their grandparents decided to make something special, something that would allow the twins to always be connected to each other. So the ring was forged in Japan, in an old temple. It had magic forged into it since it was started to be built.
How you came into contact with it: It was a naming gift from Hidama's grandparents.
Magical abilities: The ring is connected to Hidama's sister's life force. This ring's jewel shines in a bright color when Hinode is healthy, however if she gets hurt or very ill the color of the ring diminishes slightly. This allows the twins to always know when the other is alive or when something happens to her. (Hinode has a necklace that matches the ring's ability). However, whenever something happens to the other twin then not only does the light of the jewel get weaker, but the pain of the other twin also gets transferred over to the unharmed sister. But only 20% of the pain. The pain also appears in the same body part in which the other was hurt. If the twin gets sick, the other one will experience a tiredness or a slight headache. The twins got to decide if they carried the magic accessories or not, and they chose to carry them so that they would always be able to know what was going on with the other, despite any pain it would bring them.
Roleplay sample:
The Keikan twins had decided to take their brooms out for a flight, an occasion that didn't happen that often since they both seemed to rather like having their feet on the ground. It was a nice day, but the wind was blowing rather strong up over the clouds. However the adventorous twins didn't think much about that, as they were soon starting to race each other in who'd be able to get faster over the clouds. "This is awesome! The wind feels good and strong!" Hidama's excited laughter filled the air as her broom got cast a little to the side from a strong gust of the cold wind.

She could hear the laughter of her beloved sis almost right at her side as they were now lost inside of a cloud, speeding rapidly through it until with a whoosh they were in the clear. This time Hidama's laughter got caught in her throat as her broom got literally cast to the side. "Woah...perhaps we should get down again." Her eyes searched for her sister, only to see her a few feet to the left, and she saw that she had also been having troubles with her broom from her rather pale face. While mouthing the words that they should go down, and pointing downwards, Hidama swung her broom and disappeared again down into the cloud.

A yell from Hinode made Hidama curse out and feel a pang of tension enter her guts as she saw a dark figure fall down not far from her. Damn it, did she loose all control? She pushed her Firebolt to it's limit as she raced downwards, seeing now her sister swirling towards the earth. "HOLD ON!" The wind was struggling to slow her down, her helpless crying out to her sister was lost in the air as she watched her disappear into the forest that had been under them. "Ow!" Grabbing onto her leg, surprised at the sharp pain she had felt there, Hidama glanced at the ring on her right hand. As she had expected, the color had faded a little bit, and from the pain in her leg she could only guess that her sister had broken a bone.

When they got home again, Hidama carrying her sister on her back because of the broken leg, their mother had fainted before lecturing both the girls for 2 hours. They hadn't been allowed to touch their brooms for 2 weeks after that.


Last edited by Mariana Diggory on Mon Aug 30, 2010 11:42 pm; edited 7 times in total
Mariana Diggory
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Post by Andrew Thompson Fri Jun 25, 2010 12:10 am

ANDREW THOMPSON
Item Name: The Siren
Item type: A Baretta M93r burst fire Machine Pistol
How it was made: After the rise and fall of Lord Voldemort, the Muggle governments felt that the wizarding community was becoming to powerful to handle. So with the help of rouge wizards and top scientists, they had secretly created a pistol that is able to kill wizards with just a few shots.
How you came into contact with it: Danny (Andrew's Brother) had stolen is from Project: Scorpio, the project that created it, and began to use it for his own uses. After Danny had been murdered, the gun had found itself to Andrews possession and stayed at Andrews side.
Magical abilities:
Good:
*Heals slight wounds
*Infinite ammunition
*Bullets can curve
*Wearer can become invisible on will.
*The gun is silenced.
Bad:
*The healing causes immense pain and brusing on the place.
*Invisibility lasts on ly 30 seconds and causes immense burning afterwords.
*Always in the users pocket
*When bullets make contact, a large metallic sound is heard.
*If used too much, it overheats
Roleplay sample: Andrew fired the gun...

Andrew Thompson
Andrew Thompson
Gryffindor Graduate
Gryffindor Graduate

Number of posts : 3818
Special Abilities : Invisibility
Occupation : Guitarist

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Post by Mariana Diggory Sat Jun 26, 2010 5:54 pm

Alright i am on it!
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Post by Ne'Os Emof Fri Jul 02, 2010 5:18 am

I need to update the staff of death


It is now under Ne'Os's control and he can touch it with his silver arm (matt took off Ne'Os's arm so he had to get a new one he merged the staff with the arm after he kileld Falean and used his body to create the arm (confusing right?)

Anyway new pros are the same except it cant change apearence it only apeares as Ne'Os's silver arm. which can switch from flesh colored to silver.

cons:
- spreads corruption throught Ne'Os (basicly every use he gets more insane thats why he dosent use it very often)
- Ne'Os requires blood imediatly after use
- automaticly places him in a blood frenzy (hence the need for blood)
- can only be used when Ne'Os turns his arm silver. (when itsn ot its almost like a normal arm)

((this is for the staff not the arm just keep thati n mind Very Happy)
Ne'Os Emof
Ne'Os Emof
Slytherin Graduate
Slytherin Graduate

Number of posts : 5547
Special Abilities : Wandless magic, Invisibility

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Post by Nick Potter Fri Jul 02, 2010 5:26 am

Item Name:Harry Potters cloak of invisbilty
Item type: Invisbility cloak
How it was made: IDK
How you came into contact with it: Gift from harry before he died
Magical abilities: well look a movie
Roleplay sample: Nick pulled out his inviabilty cloak so he put it on then went to the kitchens then got a snack then put it away


Nick Potter
Nick Potter
Sixth Year Ravenclaw
Sixth Year Ravenclaw

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Post by Andrew Thompson Fri Jul 02, 2010 5:28 am

Dude nick this is not gonna get accpeted xD
Andrew Thompson
Andrew Thompson
Gryffindor Graduate
Gryffindor Graduate

Number of posts : 3818
Special Abilities : Invisibility
Occupation : Guitarist

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Post by Nick Potter Fri Jul 02, 2010 5:29 am

I dont care
Nick Potter
Nick Potter
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Sixth Year Ravenclaw

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Post by Andrew Thompson Fri Jul 02, 2010 5:31 am

WEll then u cant use it!
Andrew Thompson
Andrew Thompson
Gryffindor Graduate
Gryffindor Graduate

Number of posts : 3818
Special Abilities : Invisibility
Occupation : Guitarist

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Post by Nick Potter Fri Jul 02, 2010 5:31 am

sut up let the admins decide
Nick Potter
Nick Potter
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Post by Andrew Thompson Fri Jul 02, 2010 5:32 am

Oooookay
Andrew Thompson
Andrew Thompson
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Gryffindor Graduate

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Occupation : Guitarist

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