Don't expect Wilson in this. He has been PM'd about this a long time ago, and I expect that if he intended on coming he'd have done so before this.
If he comes, it will be awesome, though.
Ok. So. I'm doing this in a nutshell for right now, and I'll try to go back in and flesh in the details.
This is presuming the first task is in the Ministry. I am suggesting that we give champions everything they need to complete the tournament at the beginning of the first task. So far, in my thinking, thats a wand and a sickle. Just one sickle. I am also suggesting, that unlike last year's triwizard, we need to make an admin account, like something called Challenge Master, and let the Challenge Master respond and interact w/ each champion on each task, ie., reply back and forth. Does that make sense? Last year, the champion was required to write one very lenthy post for each task. I am suggesting we make this year's more RP than that. I am not minimizing the importance of the content of their writing. Not at all, but this years contest is looking very complex, and I'm thinking we may need to break this up or do some guiding in some manner in stages.
I have sort of envisioned the clue/advice given to the champions before entering the contest, but...needs more work.
1st obstacle--Getting inside the ministry. I am proposing that for this task the phone booth only works on a password. We need to make the password specific to the lesson they need to learn--towards that "are you the sum of your strengths" question. i am suggesting that we learn, from the champions' apps what their strengths and weaknesses are and maybe make a different password for each champion. This most likely will challenge things like attitude, self talk, etc. (ie, how can i be a champion if i can't get in the ruddy door??)
2nd obstacle--atrium--aurors will meet the champions in the atrium and they will be forced to duel several aurors at once in order to advance. they are told here to find the chief warlock. By the way, this is not dueling practice. This is dueling. ("This is not a drill")
3rd obstacle--ministry ballroom. Members are transported by the ministry elevator, in which only one button works and takes the to the ballroom. They are issued into a dance where gaily dressed men and women appear to be having a formal ball and are laughing and dancing. Someone in this room, and only one, knows where Khaat is and how to get to her. This asks them to be patient, determined, finessful, etc. Eventually, they will need to join the dance, (i.e, join life) and will be danced through to the next room where the challenge begins.
Challenge--Mock Trial of Wizengamot--Challenges their strengths. Information would need to be "profiled" by us. Challenges them to explore how their character's strengths became strengths, (perhaps exploring how trauma from that person's past helped them become strong, how guilt from their past helped them to be more empathetic, etc. Explores whether strengths are really strengths or just illusions to cover their weaknesses. Khaat awards their puzzle piece if they complete this successfully.