"Certainly," Robert said, understanding. He certainly knew what this work sometimes meant for parents. It meant sometimes leaving their children for a night or two, but he tried to make sure that, if there were a risk the assignment would be longer, he was as up front with the agents as he could be. He remembered Rick Cooper's maltreatment by the Ministry, and although Rick was grateful to be back with his family, the whole nasty business had left an indelible mark on Robert that make sure they left no one behind ever again.
"As long as we're assembling a standard gear set for you, I will have the Quartermaster put a gear bag together for you, if you like, so that you have some of your own climbing and camping gear. If they're packed for overnight, I am quite certain that Michael has packed better than average fare, so you won't need rations, unless you choose to take something. I trust you have sufficient outdoor wear? If not, I know you can ask the Quartermaster to fill in for anything you might still need. You'd be surprised what we need to keep on hand," he told her. "I've always liked those trips, but I haven't been able to go since the last winter survival training we had a couple of years ago. I try to go to those training exercises if I can because I like to keep my own skills as sharp as I can--when the desk work doesn't demand I do otherwise."
"Before I forget to tell you, you will have a desk in the Department of Mysteries because while there is some paperwork, it is generally minimal. Your paycheck will officially list your position as an Antiquities Researcher, and while there may be a few such assignments, those will, likely, be few and far between. You didn't ask about a pay raise, but, just so you know, it is a significant increase, and there is an automatic raise at the end of your training period. You also will have access to an expense account that will contain both wizarding and muggle funds. If you are ever expected to go abroad, the Quartermaster will supply you with appropriate accounts or funds or necessary travelling equipment. You should, at some point, give the Quartermaster a 'go bag' with a change of your own clothing so they can hold it for you, in case you need a sudden change of clothes. Most department workers find that, despite the clothes we have on hand, they prefer to have their own, and I can't blame them a bit for that. There is always, always someone in the Quartermasters' office. It never closes, so if you need something, they're often a good place to start."
He thought a minute, hoping he'd told her the essential bits, and then it occurred to him, there was one more thing. He reached back to his credenza behind the desk and got the leather messenger bag that served as the medical bag he carried between home and St. Mungo's, and he opened it. "It's in here somewhere," he muttered, rooting in the bag. "Ah. There." He retrieved a short black nylon cord that had a key shaped piece of steel and a flat piece of steel that was tethered to it along with key ring sized split ring, and he laid it on the desk in front of her.
"If you haven't seen one of those, that's a flint fire lighter and striker--not that I expect a wizard to need something so primative, but Michael has an odd taste in portkeys. This is the portkey that will take you to their climbing location in Scotland. To use it as a portkey, slip your finger through the slip ring, as if you were putting on a ring, and gather the rest of it in your fist. That's all it takes to activate it. My understanding is that it will bring you back here to this building someplace if you need to return. Hard telling where he's decided this one should return to.
"Now--clear as mud?" he asked.