Magical Artefacts
Welcome to Potter’s Army

Welcome to Potter's Army

We have been a Harry Potter Roleplaying site since 2007. If you're an old member we hope you come check out the discord link provided below. And if you're looking for a new roleplaying site, well, we're a little inactive. But every once and a while nostalgia sets in and a few of our alumni members will revisit the old stomping grounds and post together. Remember to stay safe out there. And please feel free to drop a line whenever!

Magical Artefacts Li9olo10

What’s Happening?
Since every few months or so a few of our old members get the inspiration to revisit their old stomping grounds we have decided to keep PA open as a place to revisit old threads and start new ones devoid of any serious overarching plot or setting. Take this time to start any of those really weird threads you never got to make with old friends and make them now! Just remember to come say hello in the chatbox below or in the discord. Links have been provided in the "Comings and Goings" forum as well as the welcome widget above.

Magical Artefacts

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Magical Artefacts Empty Magical Artefacts

Post by Elijah Krum Fri Aug 26, 2016 11:30 am

MAGICAL ARTEFACTS


  • There is only one item allowed per character.
  • We will not accept crossover items, so take your lightsabres elsewhere! *points at Jedis.*


Item Name: If the item has a name, what is it?
Item Type: spell book, jewellery, gadget, etc.
Creation: Does your character know how & when it was made?
Possession: How did your character come to own it?
Use: How does your character use it? Give some pros and cons.
Roleplay Sample: It's pointless for your character to have the object if you can't realistically use it in RP. Show us how you'd use it!

Code:
[b]Item Name:[/b] If the item has a name, what is it?
[b]Item Type:[/b] spell book, jewellery, gadget, etc.
[b]Creation:[/b] Does your character know how & when it was made?
[b]Possession:[/b] How did your character come to own it?
[b]Use:[/b] What does it do? Try to give it some pros and cons.
[b]Roleplay Sample:[/b] It's pointless for your character to have the object if you can't realistically use it in RP. Show us how you'd use it!
Elijah Krum
Elijah Krum
Sixth Year Slytherin
Sixth Year Slytherin

Number of posts : 4833
Special Abilities : Occlumens, Parseltongue, Animagus
Occupation : Owner of Eli's Fine Dining, Artist, Deputy Minister of Magic

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Magical Artefacts Empty Re: Magical Artefacts

Post by Elijah Krum Fri Aug 26, 2016 11:34 am

Accepted Artefacts

Leader of Potter's Army
Item Name: Marauder's Map
Item Type: Map
Creation: Created by James Potter, Sirius Black, Remus Lupin and Peter Pettigrew sometime between 1975 and 1978.
Possession: The map is passed down to each new leader of Potter's Army when the former owner leaves or graduates.
Use: Acts as a living map of the Hogwarts castle and grounds. Can track anyone, even a transformed animagus or someone otherwise undetectable. Can't map unplottable areas and can't differentiate between two people with the same name.
Roleplay Sample:


Destrey Ashcroft
Item Name: Unicorn Blood
Item Type: Dark magic potions ingredient
Creation: Destrey and her brother killed a unicorn in fifth year, they've been hoarding the blood for years.
Possession: see above
Use: It's said drinking it will keep the user alive even on the brink of death.  So of course Destrey has tried it.  

It's also a powerful potions ingredient and when Destrey is hard up for money she pawns a vial off to one of the apothecaries in Knockturn.

Roleplay Sample:

Katherine Lupin
Item Name: Albus Dumbledore’s Pensieve.
Item Type: Pensieve.
Creation: Unknown.
Possession:
Pensieve was specifically left to Katherine in Dumbledore's last will and requests because she was a member of the Order of the Phoenix, and Dumbledore specifically wanted a seer who would understand the information in the pensieve and what it would mean to the future of the Wizarding world, a seer who would know how to use it in, as he believed, the proper way. Katherine knew Dumbledore when she joined the original Order of the Phoenix while she was dating Remus, prior to dating Robert Lupin--while they were all students at Hogwarts. Being the headmaster, Dumbledore was often informed on which students were excelling and in which subjects. However, Dumbledore became acutely and directly aware of Katherine's exceptional skills as a seer during her time participating in the Order.

Katherine stopped participating in Order activities when, after graduating Hogwarts and marrying Robert, she became pregnant with Khaat. However, over the years, she and Dumbledore remained friends, and they met and talked together several times, particularly during the Harry Potter days, as he continued to seek out and use as many friends and allies as he could think of to help him try to defeat the Dark Lord. He believed that her seer's insights might help give the Order an advantage over the Dark Lord, but what little information she was able to give him did not prove to be enough to be significantly helpful to him in the end.
Use: The Pensieve stored Albus Dumbledore's memories, as many as he put into the pensieve. The information is invaluable to those who know how to access it and use it. However, those thoughts are limited as to not only which memories he stored in the pensieve but sometimes are incomplete and sometimes not of as much benefit as Dumbledore intended them to be. Katherine also has the ability to store her own memories in the pensieve. They are distinguished from Dumbledore's because his memory "threads" show up as blue in the pensieve, and hers show up as violet threads in the same pensieve.
Roleplay Sample:

Khaat Lupin
Item Name: Lupin Family Necklace.
Item Type: Necklace.
Creation:  made by Nicolas Flammel when Khaat's mother was pregnant with Khaat
Possession: Put on Khaat's at birth by Remus Lupin who enchanted it so that it could not be removed except by himself.
Use: necklace protects the wearer both from changing into a werewolf and from being killed by a werewolf. since Khaat has never been able to remove it, she does not know if she is a werewolf or not, but it also kept her from being harmed by her uncle when he was in werewolf state. It used to alert Remus if Khaat was in danger and allow her to call for him by clutching it in her right hand and calling for him. This also allowed him the ability to find her at will, whether Khaat wanted to be found or not. Once Remus died, Khaat felt she had no real reason for wearing it anymore except that it reminds her of him. She does not realize fully yet that it still protects her from being killed by a werewolf. the stone, however does not protect her from injury by one. The necklace does not have any sort of clasp or catch in the chain to allow Khaat to even try to remove it. The necklace's energies come from sunlight, in order to counteract the effects that are generated by the moonlight connection to a werewolf. this requires the user to spend at least an hour outside in natural light every 24 hours before it begins pulling on the wearer's own lifeforce for its energies. That's why Khaat's family has always strongly encouraged her to be outside as much as possible. Each day without sunlight diminishes the wearer's lifeforce by 10% of its total capacity, therefore making its use fatal in a maximum of 10 days without natural light.
Roleplay Sample:

Michael Corner and Terry Boot-Corner
Item Name: Michael & Terry's wedding rings
Item Type: jewellery
Creation: A matched pair made & engraved by a muggle jeweller, Terry placed the protean charm & location spells on them
Possession: Michael and Terry had them made
Use: They work on the same premise as the Dumbledore's and Potter's Army coins.  Activating the protean charm allows the user to change the engraving on both.  There's an additional location charm to allow apparition to the location of the ring.

Drawbacks are that they're wedding rings, so obviously having something like that heat up as an alert can get painful.  And if they're stolen or something the location charms can be rendered useless or even used against their owners.

Roleplay Sample:

Michael Tremaine
Item Name: Hiss.  
Item Type: Sentient Climbing Rope.
Creation: by accident by Michael and his friends during their post-Hogwarts years.  Hiss was the result of a spell gone bad, and Michael kept him/it.
Possession: N/A
Use:
Positives:  rope follows directions well and Michael can use it to help with his wizarding catburglarly. That's about it for  the positive effects in it.  Negative effects: Well, its just a bloody rope. It is very limited at what it can do.  It thinks and slithers, can tie itself in knots, etc., but can't cast any spells or anything else.  Its just a rope with a brain.
Roleplay Sample:    Michael pulled an enchanted rope from his pack. "Go," he told it softly. It slithered like a snake and tied itself to the inside of the airshaft. "Its name is Hiss," he told Rob. He didn't know why he'd named the bloody rope, but he'd had it for years, and the sentient rope was the closest thing Michael had ever had to a partner in his work.
Elijah Krum
Elijah Krum
Sixth Year Slytherin
Sixth Year Slytherin

Number of posts : 4833
Special Abilities : Occlumens, Parseltongue, Animagus
Occupation : Owner of Eli's Fine Dining, Artist, Deputy Minister of Magic

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