''Official dueling, at least on paper, validates only disarming as the final goal of the game. Real-life dueling is far more stretched and its main goal is, in most cases, injuring or even death. But, all in all, you are correct. Ten points for Gryffindor'', Wilson said.
He then stood up, looking at the wide classroom and all the pupils sitting at their desks. He put his palms together just under his chest and checked the measurements with his eyes, somewhat shifty. There was more than enough space for him to achieve what he wanted. He then spread his palms, thereby moving all the desks, along with the students to the side of the classroom. He then took his wand out. Twirling it, he conjured a navy blue rug that spread from the entrance to the stair that lead to his desk, which was on a small podium - it was actually just a part of the classroom that was a little higher than the rest of it, but Wilson liked to be formal.
''Grigori and Diamond!'', he called upon the two Gryffindor boys. ''You two are the first to give dueling a go. Next up are Weasley and the girl who's always ill, and finally.... the new girl and the boy that got my House 10 points. The remaining two, of course, come after. Now, you should know the rules by now. Bow down, count the steps you need, turn around and start dueling. Of course, you need to use the two basic spells we practised, but you are also free to use other spells that might help you achieve your goal, which is, of course, to disarm your opponent'', Wilson said, giving them the sign to continue.