Out of Character Comments
The threads in Staffs and Sticks are not for out of character discussion. If you have something to say out of character or have questions either PM the person concerned or post in the Q&A thread.
Quidditch Rules
A quidditch game should take approximately one week, however this time may vary depending on the experience and dedication of the players.
Quidditch requires practice, timing and cooperation.
S&S recommends that team members keep in touch with some kind of messenger service.
The Teams2 keepers
2 seekers
4 beaters
6 chasers
3 subs
Players may only have characters on one team. Where demand for positions is high, players may only have one character on the team.
The RefereeThe referee may not play their alters on either team.
Starting and stopping playTime out may be called by agreement between both team captains. They should each PM the Referee to confirm their agreement.
FoulsPenalties for fouls are up to the discretion of the referee. The most common penalties are a yellow or red card. A list of fouls can be found at the Harry Potter Lexicon.
The Game
MovingA player may make one move per post. That is, they can throw the quaffle, they can hit a bludger, they can seek the snitch, etc.
All moves must be at least 100 words long and must finish with a summary
eg: Harry passes the quaffle for # points
PlaysA play is a series of moves made by the players of a team. A play ends when someone makes a shot for the goals, the quaffle is intercepted or it times out after 12 hours.
EditingAll edits must be made by striking out your mistake (using the [strike] tags) and appending your correction to the original post.
All edits must be accompanied by a reason for editing.
Posts may not be deleted.
A penalty will be awarded
for each post if a team is caught deleting or editing without leaving a reason.
ChasingChasers have 100 quidditch points.
They must use at least 1 point to pass and score with the quaffle.
For an interception to be successful, the amount used to intercept must be larger than the amount that was used to pass. The interception post must also be posted before the catching post.
Beating and BludgersBeaters have 100 quidditch points
They must hit a bludger for at least 1 point.
They must use at least 150% of the amount the bluger was hit for to defend themselves or someone else against a bludger.
Anyone must use at least 200% of the amount the bludger was hit for to dodge a bludger.
Anyone with a bludger aimed at them must either dodge or be saved before they can move again.
Players can be hit by bludgers or choose to take a bludger hit. If your character does not dodge or is not saved within 6 hours of having it aimed at them, they will be hit. After being hit by a bludger, your character is out of the game for 8 hours.
KeepingKeepers have 100 quidditch points.
To block a goal, the keeper must use at least 120% of the amount the goal was shot for.
Keepers must throw the quaffle back into play for at least 1 point.
SeekingThe referee will PM a number between 1 and 100 to this account before the beginning of the game.
They will post five times during the game when the snitch appears. The seekers must post within 8 hours guessing what the number is. After that time, the referee will post who guessed what number, and who was closest.
That person will be given 10 quidditch points that they may choose to give to another member of their team. If they do not post giving away their points within 12 hours, they will have to keep them.
If a seeker guesses the number correctly, they will catch the snitch. If the game ends before anyone guesses the number, the team whose seekers were closest most often will catch the snitch.