How Many Characters You Want: One - but more may very well be involved in the thread.
What characters you want: An auror, please.
Level of RP: Quantity is not of importance. Just keep the thread interesting - surprise me.
What you want to RP about: In my recently concluded thread (shared between Perry here, and Chastity Moor), Paris was taken into the custody of the Ministry for having confessed to being the accomplice of a thief. Due to an enchanted lock, information on all those who last set foot within the scene of the crime was noted. (This lock in particular is a new and improved, wizard security system. When tempered with the security's alarm system is triggered, giving the person who activated the system a total of five minutes to deactivate it before a siren goes off, and the Ministry is contacted. After the five minutes have passed the security system records every physical trait of everyone who was within the area when it was activated. The lock does not identify the names or ages of these people, however; that task is left up to the ministry.) While Paris was caught - or, rather, surrendered - the man who committed the robbery itself had escaped the premises before the aurors arrived. Several valuable items were stolen from the building, and remain with the thief. That leaves Paris, who the Ministry believe to possess information on the location of the thief.
I would very much appreciate it if an auror could step forward and fill the slot of the "bad cop". As the three aurors that brought Paris in to the Ministry of Magic are NPCs, I would rather not create a forth and RP this particular "scene" on my own. But before you volunteer, I would like to explain Perry's current relationship with the Ministry.
Paris is an inventor and dealer of wizard weapons - the likes of which the wizarding world has never seen before - as well as a "lock smith", or a man who is particularly skilled in the art of getting past the enchanted locks and security systems that a simple counter-charm is incapable of defusing. Over time the Ministry was made aware of Perry's occupation, and seized the opportunity. War was in the air, and they did not want the opposing side to get their hands on the weapons that Paris was dealing. They made a deal with Paris, promising to turn the cheek if he was caught in sticky situations, such as the robbery that I spoke of previously, so long as he continued to provide them with his inventions. Due to this deal, Paris may not be held in the Ministry's custody for longer than twenty-four hours (so long as he does not commit murder), without calling the agreement off.
Now, having said this, I do not wish to have Paris locked away in prison. I want him to escape, but I also would like to have him challenged. Perhaps your character doesn't agree with the way Paris has been handled in the past, and decides to keep him around for longer than twenty-four hours. Interrogates him, perhaps. Whatever works - so long as Paris escapes after everything has been said and done. Are you pickin' up what I'm puttin' down?
Location: The Ministry of Magic