Basic Lessons
Alohomora - Used to lock and unlock doors
Incendio (Bluebell Flames) - Shoots a jet of bright blue flames
Scourgify - Used to clean something
Immobulus - Makes animate things still
Solor (Cheering Charm) - Cheers up the person on whom the spell is being cast
Impervius - Makes the thing it is cast on repel substances such as water
Locomotor - Makes an object rise in the air and move around at the casters will.The incantation always used in conjunction with the objects name
Accio - Summons an object to the caster. The name of the object is said after the incantation
Diffindo - Tears the target or a specific part of the target, used on objects
Engorgio - Causes objects to swell in size
Point Me - Points the casters wand to the north cardinal point acting like a compass
Pilosus (Hair Thickening Charm) - Thickens a person's hair
Silencio - Silences something and prevents it from making noise
N.E.W.T Lessons
Avis - Creates a flock of birds which pour from the casters wand. coupled with Oppugno, it can be used offensively
Confundo - Causes a victim to become confused and befuddled
Episkey - Used to heal minor injuries
Compleo (Refilling Charm) - Refills whatever the caster points at with the drink that the thing originally contained
Renervate - Wakes an unconscious person up
Specialis Revelio - Causes an object to show its secrets or magical properties
Tergeo - Siphons a material from a surface like a vaccume cleaner
Anepneo - Clears a persons throat when they are choking
Obstructio (Anti-Disapparation Jinx) - Prevents a person from disapperating
(Atmospheric Charm) - Causes weather patterns to be created
(Caterwauling Charm) - Anyone entering the perimeter of a Caterwauling Charm sets off a high pitched shriek
(Disillusionment Charm) - Chnages an objects colour to match its background, effectively making it invisible
Finite Incantatem - Negates any spells and any effects of spells
(Flying Charm) - Cast on objects to make them fly
Permanent Sticking Charm - Makes objects permanently stay in place