Name:Paul Ackerman
Age:30
Abilities: Alchemy--wandmaking
Skill in that ability: (beginner, intermediate, advanced) Intermediate
Training:Apprenticeship at Ollivanders, additional training from wand makers across the globe
Brief RP:Paul had been working on repairing the broken wand for some time. The owner had wanted to retain the original shaft, which was cracked, but Paul disagreed because the damaged shaft was what was putting the wand out of balance. Paul finally made a choice to replace the shaft with a similar one, putting in the original core, sealing it, and then set about taking the old handle and setting it into place on the new shaft. This one should fire as well, if not a little better, than the old wand.
Name:Paul Ackerman
Age:30
Abilities: Alchemy--magical devices
Skill in that ability: (beginner, intermediate, advanced)Intermediate
Training:Apprenticeship at Ollivanders and various alchemists across the globe
Brief RP:The mechanical insects had been popular at Hogwarts. Perhaps they would be popular if he added some magical abilties to them and recreated them. He fashioned a mechanical dragonfly from watch parts, added some wings that he made from fine wire and some strong, thin glass. He added some magical stones to the insect, not only for flight but also for retrieving and added the necessary enchantments. When he was finished, he tapped the little insect with his finger, instructed it to retrieve the leaf that had fallen off of his fern. It was a tiny task, but it was a good first test challenge. If it worked, the bug might be able to fetch things a little larger, like envelopes and such. It might yet be a novelty, but he had to start somewhere.
Name:Paul Ackerman
Age:30
Abilities: Portkey Creation
Skill in that ability: (beginner, intermediate, advanced)Intermediate
Training:worked with alchemists in Eastern Europe, India, Egypt, and China
Brief RP:His client wanted to use his grandfather's fountain pens as a portkey to get from home to work at the Ministry. To do that, Paul needed to go to both locations and cast the enchantments to set precisely where each portkey would land. Used at home, one portkey should take him to work, and the other should bring him home. Now all he needed to do was test them. He took a breath before wrapping his hand around one, hoping that the darned thing worked, and without splinching him, would take him where he wanted to go.