Werewolves
Werewolfism is properly known as lycanthropy and is not a true species at all, but rather a magical medical condition.
Physical Form Werewolves take the form of a regular witch or wizard by day, and a normal wolf on the night of the full moon.
They do not have any of the "distinctive features" described by Hermione in the books, they just look like a wolf.
Like other characters on the site, we do now allow werewolves to have features that could not be found in nature when they are in wolf form.
Becoming a WerewolfLycanthropy is spread via bite ONLY. It does not pass to one's offspring.
Playing a Werewolf CharacterLycanthropy I - WerewolfismCaused by the bite of a werewolf. Results in full moon transformations. Sufferers are colloquially known as werewolves.
Werewolves bleed more heavily and are more resistant to healing.
The physical transformation of the werewolf involves breaking or transforming many of the bones in the human body and reconstructing them in the wolf form (and vice-versa). This is extremely painful and it is not uncommon for werewolves to lose consciousness.
For 36 - 42 hours around the full moon, beginning the day before and ending the day after, a werewolf's metabolism will speed up in order to get them through the transformation without dying.
During this time-frame, a werewolf will heal from injuries faster as a side effect.
The increase in metabolism has an impact on the werewolf's body, causing fatigue and weight loss if not properly managed. Despite this, reactions will still vary and may seem illogical.
Players are free to choose their character's symptoms, but here are some suggestions to start you off:
In the lead up to the full moonManic state
Hyperactivity
Inability to concentrate
Excess / nervous energy
Altered mood
Irritability
During and after the full moonEverything in the lead up list
Tiredness / exhaustion
Sore muscles & bones
Headaches
Tension
Increased appetite
Lack of appetite
Nausea
Cravings
Werewolves have no control over their transformation. No matter how many times a werewolf has transformed, they will not be able to "control the wolf" or "make friends with the wolf".
The Wolfsbane Potion allows a werewolf to maintain their human consciousness during a full moon transformation. It can only be safely brewed by a qualified Potions Master.
An incorrectly brewed Wolfsbane Potion is a deadly poison. Registered werewolves can obtain a supply free of charge from the Department for Beasts and Beings or St Mungo's.
Lycanthropy II - Secondary WerewolfismCaused by werewolf attack, often a clawing or dry bite*. Sufferers do not transform.
The discriminatory term "half-werewolf" may be used by some members of wizarding society.
Wounds sustained by these individuals will bleed more heavily.
Their metabolism may speed up around full moon, but to a lesser extent and for a shorter period of time than a werewolf's. Generally 8 - 12 hours. If they heal more quickly, it will unnoticeable to anyone but a qualified healer.
They may show some minor symptoms of lycanthropy, especially those associated with the lead up to the transformation.
There is an increased likelihood of risk taking, nervous energy and emotional reasoning.
*a dry bite is when the victim is bitten but no saliva gets into the wound.
Werewolf CultureHalf werewolves do not exist, but the expression may be used as a slur.
Families of a werewolf may become regarded as "tainted", particularly if they continue to associate with their relative.
It is unusual for werewolves to live to old age, mostly due to systematic discrimination and ongoing poverty.
Werewolves have been known to form packs due to social pressure from both wizarding society, which shuns them, and other werewolves, who believe in safety in numbers.
The concept of an "Alpha" is often enforced among werewolves. It has more in common with the alpha personality type than an alpha wolf.
All werewolves are expected to register with the Ministry for Magic. This grants them access to a free supply of Wolfsbane Potion. Werewolves not registered are considered illegal and may be arrested by Ministry Officials.
A werewolf attacking a wizard or witch is illegal, even if by accident.
Wounds caused by a werewolf are slower to congeal. They bleed more heavily and are more resistant to healing.