I copied this from a diffrent Site
http://www.quaggabooks.co.uk/harry-potter/guide/spells.shtml Here is the link
Accio ~ A summoning charm which enables a wizard to call a nominated object, even from some distance. [4,6]
Aguamenti ~ Charm to produce water in the quantity required; useful to drink, or extinguish burning buildings. [6,11]
Alohomora ~ A charm which causes a locked door to open. Used expertly by Hermione Granger. [1,9]
Amortentia ~ The most powerful love potion; creates an infatuation or obsession. [6,9]
Anapneo ~ Incantation for a charm to clear airways; useful with choking. [6,7]
Apparate (Apparation) ~ Magical form of transportation. [2,5]
Aparecium ~ Charm to reveal hidden words: invisible ink for example. [2,13]
Avada Kedavra ~ The Killing Curse. No counter curse, no way of blocking it; only one person has been known to survive it. An Unforgivable Curse. [4,14]
Avis ~ Charm to produce birds; useful wand test. [4,18]
Banishing Charm ~ The opposite of the summoning charm; incantation not given. [4,26]
Bubble-Head Charm ~ Surrounds the head with air bubbles, to enable breathing underwater. [4,26]
Cave Inimicum ~ Spell to ensure warning of enemy attack. [7,14]
Cheering Charm ~ Leaves the recipient with a feeling of great contentment. For a while. [3,15]
Colloportus ~ A spell to seal a door closed. [5,35]
Confundus Charm ~ A spell to confuse or deceive others. [3,21]
Conjunctivitus Curse ~ Disrupts vision for a while; can be painful, and often confused with conjunctivitis, by unwary muggles. [4,23]
Crucio ~ The Cruciatus curse; induces unbearable pain. An Unforgivable Curse. [4,14]
Deletrius ~ Charm to delete a prior spell. [4,9]
Densaugeo ~ Curse that causes the teeth to grow to excessive length. [4,18]
Diffindo ~ Charm to open or divide. [4,20]
Disapparate ~ To disappear, only to appear elsewhere.The first stage of Apparation. [3,22]
Disillusionment Charm ~ Causes the charmed object to take on the appearance of the object behind; turned Harry into a 'human chameleon'. [5,3]
Dissendium ~ Charm to access a secret tunnel to Hogsmeade. [3,10]
Enervate ~ Charm to stimulate a sleepy, stunned or magically subdued person; reverses the stupify charm. [4,9]
Engorgement Charm ~ Used to make things grow larger 'engorgio'. [2,7]
Episkey ~ Incantation for a healing spell; ideal for broken noses. [6,8]
Erecto ~ A charm to raise items to full height; such as a tent. [7,14]
Evanesco ~ A disappearing charm. [5,5]
Expelliarmus ~ A disarming charm, used to remove an object from an opponent's hand. [2,11]
Expulso ~ Creation of a controlled explosion, directed at an opponent. [7,9]
Felix Felicis ~ Liquid luck; a temporary shifting of the rules of chance. [6,9]
Ferula ~ Spell used to attach a splint to a broken limb. [3,19]
Fidelius Charm ~ A way of protecting information; which is held by a Secret Keeper and totally safe unless that person chooses to reveal it. [3,10]
Finite Incantatem ~ A counter-charm: to cancel previous charms. [2,11]
Flagrate ~ A spell producing great heat from the wand tip. [5,34]
Four-Point Spell ~ To make a wand indicate North; Point Me is the incantation. [4,31]
Furnunculus ~ Curse that causes boils to break out on the victim. [4,18]
Homenum Revelio ~ A spell to reveal a concealed person. [7,9]
Homorphus Charm ~ Can return a werewolf to human form. [2,10]
Horcrux ~ A place of concealment of a part of the soul. [6,17]
Impediment Curse ~ To slow down and obstruct attackers; impedimenta is the incantation. [4,31]
Imperio ~ The Imperius curse; gives a wizard total control over another life. An Unforgivable Curse. [4,14]
Imperturbable Charm ~ Renders an object safe from disturbance - or spying. [5,4]
Impervius ~ A charm to make an object repel water. [3,9]
Incarcerous ~ A spell that causes ropes to secure an object - or person. Or creature. [5,33]
Incendio ~ A cahrm to start a fire. [4,4]
Invisibility Booster ~ Device to ensure invisibility, of a Ford Anglia, for example. [2,5]
Jelly-Legs Jinx ~ Does as it says! [4,31]
Levicorpus ~ A spell in which the victum is dangled upside-down, as if suspended by the ankle. [6,12]
Liberacorpus ~ Counter-jinx for Levicorpus. Frees the target of being suspende in mid-air. [6,12]
Locomotor ~ A portering charm. [5,3]
Locomotor Mortis ~ The leg-locker curse, a spell that bids the legs together; bunny hopping is still possible, and there is a counter curse. [1,13]
Lumos ~ A charm to create a light at a wand's tip. [2,15]
Meteolojinx Recanto ~ Reverses weather charms. usually. [7,13]
Mobiliarbus ~ A charm to move objects, such as Christmas trees. [3,10]
Mobilicorpus ~ A spell to move a body. [3,19]
Morsmordre ~ Incantation to conjur the Dark Mark, emblem of You-Know-Who's supporters. [4,9]
Muffliato ~ A spell that fills the ears of anyone nearby, to protect secret conversation. [6,12]
Muggle-Repelling Charm ~ A charm to protect muggles from the wizarding world; if they approach the charmed area, they suddenly remember urgent appointments. [4,8]
Nox ~ Reversal of the Lumos incantation; extinguishes light. [3,17]
Obliviate ~ A charm to remove memories. [2,16]
Obscuro ~ A blindfolding spell [7,15]
Oppugno ~ An attack charm, directed at small creatures. [6,14]
Orchideous ~ Charm to produce a bunch of flowers; useful wand test. [4,18]
Pack ~ A charm that lives up to its name, when applied to personal possessions. [5,3]
Patronus ~ A personal guardian, summoned by the incantation "Expecto Patronum"; particularly effective against dementors. [3,12]
Permanent Sticking Charm ~ Magical superglue. [5,5]
Petrificus Totalis ~ The full body-bind; the whole body is rigid ... only the eyes can move. [1,16]
Portus ~ Incantation for activating a portkey. [5,22]
Prior Incantato ~ Charm to reveal the last spell a wand performed. [4,9]
Protean Charm ~ Spell to cause objects to mirror changes to a selected item.[5,19]
Protego ~ The shield charm; protects against curses and hexes. [5,26]
Protego Totalum ~ Super shield charm; total protection for a defined area. [7,14]
Quietus ~ Reversal of the sonorus charm. [4,8]
Reducio ~ A Shrinking charm; cancels engorgio. [4,14]
Repello Muggletum ~ A muggle repellant charm; protects against discovery by curious muggles. [7,14]
Reductor Curse ~ To blast objects out of the way, or reduce them to dust. Reducto is the incantation. [4,31]
Relashio ~ A charm that sends sparks from the wand; jets of hot water when used underwater. [4,26]
Reparo ~ Incantation for the repairing charm. [4,11]
Revulsion Jinx ~ Spell to force separation. [7,14]
Rictusempra ~ A tickling charm, which can disable an opponent. [2,11]
Riddikulus ~ A charm that renders something amusing; effective against boggarts. [3,7]
Salvio Hexia ~ Protective charm; an unbreakable hex. [7,14]
Scourgify ~ A cleaning charm. [5,3]
Sectum Sempra ~ A spell that will cause an enemy to bleed uncontrollably. [6,21]
Serpensortia ~ A charm that throws a snake from the wand toward an opponent. [2,11]
Shield Charm ~ Creates a temporary, invisible, personal wall of defence - to deflect minor curses. [4,31]
Silencio ~ The Silencing Charm. Needs care in wand work - "You don't want to wave it, it's more a sharp jab", explains Hermione Granger. [5,18]
Sonorus ~ A charm to magify the voice a hundred-fold. [4,8]
Specialis revelio ~ A revealing charm; exposes previous charms. [6,9]
Stupefy ~ A stunning spell. [4,9]
Switching Spell ~ Charm to alter some aspect of the target - Dragon's fangs to wine gums, perhaps? [4,15]
Tarantallegra ~ Makes the recipient dance uncontrollably. [2,11]
Tergeo ~ Incantation for a cleansing spell; works well on stubborn stains. [6,8]
Unbreakable Vow ~ An oath supported by a magical bond and guaranteed by the Bonder, a third party to the Vow. [6,2]
Undetectable Extension Charm ~ To add capacity to a container without a achange in appearance or weight. [7,9]
Waddiswasi ~ A spell capable of returning an item to its owner. [3,7]
Wingardium Leviosa ~ A spell to make things fly; "Wing-gar-dium Levi-o-sa, make the 'gar' nice and long" advises Hermione. [1,10]