Half-arsed Magical Theory
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Half-arsed Magical Theory

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Post by Leah Valentai Wed Aug 14, 2013 1:21 am



    Magical Theory

    Contents


    1.
    What is Magic?
    Magic as a force
    Magic as energy
    Magic as matter


     
    Magic in the Magi

    What is a Magi’s magic?
    Where is a Magi’s magic?
    Magical Strength
    Developing Magical Strength
    Magical Exhaustion
    Casting


    Components of Arcane Theory

    Focus
    Incantation
    Mental Components
    Magic as Intelligent
    Techniques
    Non-verbal and Non-focal magic
    Spell Creation
    Dark Rituals
    Mental Arts




    What is Magic?



    Magic is quite a mystery to even the most learned Magi.
    It behaves in different ways at different times, and it is my belief that it is impossible to pin down the true nature of magic, partly as it is so beyond the logical way in which our minds work, and partly due to the fluid nature of magic. Such is the nature of miracles - which can be a common definition of Magic in general.

    What we can -and will- do, however, is make models of how magic behaves, and these generally split up into three main categories: magic acting as a force, magic acting as energy, and magic
    acting as matter.
    Of course, magic is none of these things in reality, but it helps to picture it in this way. Perhaps by understanding these different aspects of magic, we can come to have a fuller understanding
    of magic as a whole.
    There is one other separate magical model that is in existence: magic as a deity.
    However, due to a complete lack of valid evidence, it is only a tradition maintained by Mundanes of differing cultures.


    Magic as a Force



    This is possibly the analogy which comes closest to perceived reality. Through modelling magic this way, magic is a force like the other forces of this universe (gravity, the electromagnetic force, the weak force, the strong force), governed by rules and laws. An example of such a law would be
    the law of Annulus Vita -– the law stating that no magic can bring the dead to life. There is a section further on devoted to these laws and their conception.


    However, magic as a force would be slightly different to the other forces of the universe. Firstly, as a force it has total dominance over the others. It would be an unnatural law, meaning that the four physical laws of the universe control everything until the magical force intervenes, and when the magical force is removed, and then the four forces regain their power. A simple example of this would be the levitation spell, Wingardium Leviosa. Imagine that you have a feather in front of you. This feather is currently being governed by the four physical laws of the universe. Now, when you cast a levitation spell on it, the magical force intervenes, subjugates the other forces, and makes the feather rise. When the spell is ended, and the magical force removed, then the four physical forces regain their dominance and the feather floats downwards.



    There is one other aspect that the magical force has that the physical forces do not. This is the following: that only those beings with a connection to this force may be aware of it, and able to manipulate it. All others (Mundanes), though they may see magic performed, could never,
    even with all their instruments and science, measure or manipulate magic. The force itself appears to prevent it. This also may be the reason why electronics fail when in the presence of a strong action of
    the magical force (called a strong concentration, though this is misleading), as the very nature of Magic itself is disabling them.




    Magic as Energy




    Another, less accurate, analogy is that of imagining magic to be a form of energy, like heat, or light, or electricity. It is true that magic does appear to act in this way from time to time, but as a whole it     presents a few problems.
    The only real application of this model is in the casting of spells. Spells, once they have left the Magi, often act as if they are a form of energy. They can give off sound, light, heat, electricity, and a whole variety of other effects. Under the Mundane laws of the Conservation of Mass-Energy, energy cannot be destroyed, nor made, only transferred to different forms of energy, or mass. This law works well with this model of magic, as the superfluous effects of a spell (light, sound, heat and so on) can be explained as leakages of magical energy into other forms, whether directed or not (such as the Lumos charm vs. the Disarming Hex).



    Of course, when modelling magic as a force we stated that magic is completely dominant over the other forces of the universe, and so the models of magic as a force are slightly in conflict with the models of magic as a form of energy. However, as these are simply models of reality, and not explanations of reality itself, this is acceptable, as different models are applicable in different situations. The model of magic as a force gives us an idea of magic overall, the model of magic
    as energy gives us some idea of how magic works once it has been formed into a spell construct.




    Magic as Matter



    This is the analogy which is the least accurate yet still one of the most useful due to the modelling it allows. Comparing magic to matter is a rather contradictory comparison, as magic has no substance.
    However, it is also possibly the most important model, as it deals with the very consistency of magic what it is made of and it is through understanding magic in this way that spells are created.



    Until very recently indeed, the nature of magic itself has evaded magical researchers. However, recent studies in the Department of Mysteries have shed light on this most mysterious area, and the results
    have been most surprising. Put in a simple way, and without going too deeply into Mundane physics, matter is made up of tiny little balls of elementary particles - atoms. In the same way, if we picture magic as matter, it is made up of millions upon millions of “elements”. However, unlike matter, these elements of magic are not charged elementary particles, they are Runes. Magic appears to be made up of a series of Runic languages, written into the very fabric of the universe. Each language seems to correspond to a different set of magic: one for the Dark Arts, defensive magic, magic that changes the
    natural state of objects, and so on. Quite where these languages come from is not clear, however, we know that they exist, and using magic according to this model provides many accurate predictions of reality. And thus the study of Ancient Runes was taken into the modern day syllabus.



    It is dangerous taking this model too far though. Magic is not like some big pot of liquid, with various glowing Runes floating around. Magic is abstract in the extreme, and has no substance. Though it is a helpful image, magic is not too much like matter, and we should not fool ourselves into thinking that magic is “made up” of runes, in the same way as matter is made up of atoms. The Runes are simply components of magic that are written into the laws and fabric of the universe: they have no physical manifestation, other than those that have been drawn by living beings.




    Magic in the Magi




    A Magi is not just a Mundane with extras. The allele that makes one a Magi is recessive, but once active it codes for a set of proteins and enzymes to be produced which re-arrange the entirety of a Magi’s genome. Thus, though they look human, Magi’s are really a completely different species to Mundane’s, and magic is as much a part of a Magi as it is of House-Elves or any other Magical Creature. This is an important aspect to keep in mind when dealing with other beings similarly gifted.




    What is a Magi’s Magic?




    The changes that a Magi's genome undergoes throughout their youth, starting at birth and ending at the age of seventeen (though most of the changes are done by the age of 11), enables the Magi to be connected with magic on a physical, mental and spirit level. At its most basic, a Magi's magic is Authority: the ability to tell the force of magic what
    to do, and when to subjugate the other forces of the universe for the Magi's benefit. Of course, this is not so simple as simply saying, Do this! And there are many aspects to a Magi power (see section 4).
    Accidental magic is a combination of a Magi’s unstable connection withmagic, due to the incomplete nature of the bond, and mental pressure applied by emotional distress. As the emotional state of the Magi progresses, they see less and less signs of 'accidental' or uncontrolled magic as they mature.


    A Magi's magic and the changing of the genome also have several other effects. These are the traditional characteristics of a Magi: long life, resistance to all diseases (but for magical ones -Dragon Pox), increased speedand reflexes (if the Magi develops them), and the potential to becomemasters of their own minds. There are of course many other magical
    abilities, such as Metamorphmagi and Parselmouth, which can come about
    due to rare mutations of the magic allele and the generation of these trait’s own unique Runes.


    Where is a Magi’s Magic?




    From reading the above sections, the answer to this question should be obvious, but I feel that it needs to be addressed, as this is one of thekey points that confuse many of the populace.
    Magic does not reside within or without the Magi, but is as much part of them as it as a chair.
    It is merely the specific development of certain adaptations that differentiate the two.




    Magical Strength


    Though many will no doubt cringe to hear it, not all Magi are created equal. There are obvious disparities of power between Magi. This is perhaps one of the reasons why many people fall back on conventional wisdom: from these disparities, it would seem that magic can be quantified, as different Magi appear to have different ‘quanta’ of it. We must begin by doing away with this notion.


    It will be helpful here, to imagine a Magi's magic like a voice. I have said earlier that a Magi’s magic is Authority, authority to command magic to do his bidding and bend the universe to his will.

    Now, just as different people’s voices are different volumes, a Magi's magic can have different levels of Authority. The Authority itself is infinite and never ending: magic will never simply stop listening.

    However, if a Magi attempts a task that is beyond their level of authority, they will fail - Magic itself has not accepted the request. This concept links in quite a lot with the subject of magical exhaustion, which will be dealt with shortly, so I shall dwell only briefly upon this idea. Simply put, it means that a Magi cannot, as the leman would believe, run out of magic, as the Authority that a Magi has cannot run out.

    Perhaps another analogy is necessary, just to make sure that the idea has been made clear. Imagine, for a moment, that a Magi's magic is a liquid.
    Now, some Magi’s have Mercury, the densest liquid in existence, whereas others have water, which is really not very dense at all.
    The Magi with the Mercury has stronger magic, as it is “denser”. He has the same volume of magic (which is infinite), but the quality of that magic is of a higher level than others.

    So it is that some Magi can be stronger than others, yet still all have infinite magic. I would not like you to take this analogy to seriously, as yet again I want to keep people away from the idea of magic as a substance, but it is a helpful picture, useful for illustration purposes.


    Developing Magical Strength

    We have already defined Magical Strength as Authority over Magic itself, but what are the constituents of that very own definition. How can a Magi grow in Magical Authority?

    Firstly, it is evident that magic is intent based, and even more so- emotionally based. Several spells have an emotional requirement attached onto them. But the best way to label the first emotional requirement of any spell is 'confidence'. This can be tricky to exactly pinpoint, it is not the confidence that comes from a comfy home life, but rather the knowledge that one can perform any task indicated to him or her.

    The best known example of this is our very own Harry Potter, who saw himself perform the Patronus Charm for an audience of dozens of Dementors. Upon seeing this, Potter's confidence of his ability to perform the charm -that he had previously lacked- came into the fore and allowed him to reproduce the spell.

    The second trait of any Magi worth their salt, is perhaps familiarity with magic. This can be inborn and can be improved with a wand that is well attuned to the wielder. By this theory, one could assume that the Elder Wand increased this substantially, but it would not have been it's greatest virtue, which is another aspect that is covered soon. All in all, the governing factor in this instance is experience. Experience with magic, experience casting it.

    Skill itself also plays a very mighty role. Skill can be broken down into a whole number of different side venues by itself, such as knowledge, tricks and short-cuts among their number.
    It is this particular virtue that increases the capabilities of spells, and is the primary target of the Eldar Wand, which to this theory- makes all spells 'perfect'.
    Perfect being a level of mastery so great that a whole number of different things could be achieved. It is a standard so high, that Dumbledore is the only figure who has shown us what is the casual standpoint that something of this level allows.
    During the course of his tenure as Headmaster, Dumbledore was seen to have summoned wine from somewhere. A degree of mastery so great that he did not need to summon an object to him, that he could pull it straight to his location.

    How then did he defeat Grindlewald who possessed the Death Stick? Perhaps at that level of Mastery such a item was a paltry thing at best, only providing an incremental amount of difference. However, it does nothing for the mental stability of the owner, which might have given the day to Dumledore in the end. This subject is touched upon next.

    Finally in this series, we have emotional stability. The attribute that allows one to maintain a state of equilibrium that is essential in this theory for successful spell casting. Using the previous analogy of Dumbledore, it is a reasonable assumption that he is an Occlumens of prodigious skill and an excellent one at producing poker faces or masks, being able to conceal his pain from the Death Eaters who surrounded him on the Astronomy Tower before his death.

    Magical Exhaustion

    Magical exhaustion is a myth. I thought I would get that out of the way, before continuing, so that you know in what direction that we are heading. Magical exhaustion is a purely a layman’s idea, and is
    in complete discord with the evidence presented to us.
    Under the uneduated idea, a Magi has a set “amount” of magic, and if this runs out then the Magi is out of magic – exhausted – and has to wait for his
    “magical reserves” to recharge. As you can probably see, this has a very Mundane feel about it, and its success may lie in the popularity of Mundane Role Playing Games among its proponents, in which they have values such as ‘mana’ which can be measured, compared and altered.


    Now, I can already hear you thinking in your minds, “If there is no magical exhaustion, what then limits a Magi? And why do we see people apparently tired after, for example, a high-level duel?” The Magical
    theory has answers to both these questions, some of which have already been touched upon.



    I shall deal first with the idea of limitations. Magi quite obviously
    are limited, but it is not by the “quantity” of their magic, for this
    is infinite. No, as has been already said, a Magi is limited by the
    quality of his magic, by his level of Authority. So, though a Magi may
    perform any task within his level of Authority for an infinite amount
    of time (all other things being equal), he can never perform a task that
    is above his Authority. For example, a levitation charm is a spell that
    all Magi can perform: it is well within even the weakest Magi's
    level of authority, and it can be performed again and again,
    indefinitely. Now, take instead a different spell: the Patronus Charm.
    Though much difficulty with this spell is encountered due to
    visualisation problems (in other words, the Magi's happy memory is not
    strong enough), as a spell it also requires a medium level of
    authority: those Magi that have that authority can perform far more efficiently, once they have mastered the spell, whereas those with
    insufficient authority can never hope to cast it, no matter how much
    effort they put into it. In this way Magi are limited.



    Magi are also limited by a mental component, and it is this which
    creates the illusion of “magical exhaustion” after high-level magic
    usage. Simply put, the concentration required for high-level magic is
    rather large, and if a Magi attempts to keep casting high-level magic
    for an extended period of time, not only will he experience the strain
    of such concentration (in the form of headaches, and in extreme cases haemorrhaging ), but his concentration will also begin to slip. As mental
    concentration is an important part of spells, especially powerful ones,
    his magic will then begin to suffer, and it will appear as if his magic
    is “running out”. It is in fact just his mind. In the same way, a person
    who is going through emotional distress (for example, depression or
    mourning) will have lower concentration skills, and therefore their
    magic will suffer.




    Casting and Spells



    This is worth noting as it is another one of those topics which, at
    first sight, appears to back up the Neo-Merlinist theory of magic. When a Magi's Authority is exercised, and manifests in the form of a spell,
    for the accurate prediction of spells and how they act, we must use the
    Taurist model of Magic as Energy. This is the only application of this
    model.



    However, this still differs from the flawed idea. The
    uneducated views a spell as a piece of the Magi's magic that has
    flowed out of the body, as if it were a substance, and formed into a
    spell construct, then expelled through the wand. This is not how the
    Magi views magic. A spell is not a piece of magic that is spelled
    from the body, as a magi's magic is not a substance, nor something he
    posses like his blood, but a property of his very being, that allows
    him to tap into the magical force of the universe. Thus a spell, though
    we must use the Magic as energy model for it, is not energy that has
    come from the Magi's body: it is a bending of the universe by the
    force of magic, centred by the Magis focus. Organising the Runic Language into a specific phrase/patter/order/grouping. There is no word in any language to describe this evolution of creation.


    Components of Magic and Spells




    Magi have been in existence for approximately 60,000 years, when a
    mutation in human DNA created the magic allele. Quite how this is
    possible is not certain, as being a recessive allele, there needs to be a
    copy of it on each homologous chromosome for it to affect the phenotype
    of the organism, which couldn’t have occurred unless the first Magi
    parents both had mutated the magic allele: extremely unlikely.
    Nevertheless, it happened, and the Arcane race was born. The natural
    advantages of being magical (resistance to disease, long life,
    protective accidental magic in youth) ensured that the mutation spread
    quickly, though the fact that it is a recessive allele meant that it did
    not spread as quickly as it could have.



    The earliest Magi of course had no idea about their magic – they did
    not even have language to invoke it back then, any magical phenomena were
    accidental. Progress did not come until the dawn of civilisation, when Magi started to experiment with their magic and magical plants.
    Potions are perhaps the oldest of all magical disciplines.



    Magic back then was unfocused and lacked precision: other than potions,
    the only type of magic that could be done was a form of Runic magic, in
    which a Magi would write out a Rune (one of the runes that are written
    into the fabric of magic), and the rune would give whatever it was
    drawn on magical properties, manifested by the magic of the Magi that
    drew it.



    The next leap of progress was made when a Magi in Rome created the
    wand, which allowed for greater complexity of magic, and the first
    spells were made. It is perhaps the wand that powered the Roman Empire’s
    quick expansion, and wherever they went the Magi brought wands, and
    so the revolution spread slowly around the world.



    Now that we've had that quick history lesson, we can continue in our
    exploration of magical theory, looking through what exactly makes up
    spells.




    The Focus




    The magical focus has a twofold purpose, one mental, and one magical.
    There are many possible types of focus, however, the most common is the
    wand, as it is easy to carry, flexible, and can make a variety of
    complex movements possible. It also has the simple advantage of being
    easy to point at things: a surprisingly key part of magic.



    The first – less important – purpose of the wand is as a mental focus.
    Concentrating the mind on a specific point in space helps concentrate on
    a specific idea in the abstract: the wand acts as crucible for the concentration of the Magi. This may sound trivial, but in complex
    magic such as human transfiguration this mental focus is essential, as
    the mind has to focus on many things at once.



    The second, more important, purpose of the wand is so that wand
    movements can be made. These wand movements correspond to the Runes that
    are part of magic: in effect, you are drawing the applicable Rune, or
    part of a Rune, or a series of Runes, in the air when you are making a
    wand movement in a spell. This communicated your desire and Authority to
    the force of magic, which responds. Now, in modern magic many spells do
    not need a wand movement, and this is because of the development of the
    incantation, but in ancient cultures, such as the culture of ancient
    Greece, Magi did not use incantations at all (they did not know of
    their existence) and relied completely on complex (perhaps overly
    complex) wand movements.




    The Incantation




    The incantation is an alternative method by which a Magi may
    communicate his Authority to magic. However, speaking any old words in
    any old language will not do. Almost every language in the world has at
    least some roots in the Runic languages of magic, and some languages are
    more magical than others. Generally, the further back in time you go,
    the closer links to magic a language will have. It is a well-known fact
    that Latin is the most magical of languages, and this is the reason why
    most spells are in that tongue. But even within Latin, there are some
    words that have human origins, and some which have magical origins, so
    simply making a Latin sentence will not work as an incantation: an
    incantation must consist only of the words which have their roots back
    in magic, and often these words will be twisted from Latin further back
    towards their magical etymology.



    With incantations, there appeared an alternative way of casting spells,
    other than wand movements, and so the two became mixed together: almost
    all spells now have an incantation, and all spells must be cast using a
    focus. This is because neither the full incantation, or the full wand
    movement is used, instead, a hybrid of the two us made, and a spell will
    not work without both incantation and wand used in combination. The
    only exceptions to this rule are those spells that were created before
    the practice of combining wand movements and incantations became
    widespread.




    Mental Components




    As well as the incantation and wand movement, many spells also have a
    mental component. This can take one of three forms: an emotional factor,
    a knowledge factor, or a visualisation factor.



    Emotional-factor spells are obvious: they are spells that require a
    specific emotion to be cast. The Patronus Charm is an example of one of
    these: happiness is needed for the spell to be cast, and most Magis
    conjure this emotion through remembering a happy memory. The Cruciatus
    curse is also an example: sadistic pleasure in the pain of other’s is
    needed for that curse to be successful.



    Knowledge-factor spells are less common, and are generally restricted to
    one branch of magic: Transfiguration. In these spells, the caster must
    have the knowledge of how the spell will work in order for it to be
    successful. This is why so much biology and theory is taught in
    Transfiguration: it is because without this knowledge, the magic does
    not know what to do, and so the spell will fail, even if the incantation
    and wand movement are perfect. A particular example of this would be
    the Animagus transformation, where the witch or Magi must know
    everything about the animal they are turning into for the change to work
    properly.



    Visualisation-factor spells are the most common of the three, and
    visualisation is necessary in many Charms, and much of Transfiguration.
    For example, when transfiguring a chair into a desk, though a person may
    have the knowledge of how this works, the wand movement correct and
    incantation perfect, if they do not have in their mind a picture of the
    details of the desk, it will be very simplistic and have little detail.
    Another example of visualisation-factor spells is the Levitation Charm,
    where the caster will picture where they wand the object to levitate to,
    and the object will follow.




    Magic as Intelligent vs Sentient





    As has been mentioned, for many years it was believed by the Magiing
    world that magic was a sentient deity of some sort, and this belief was
    not totally unreasonable: sometimes, magic does appear to have a mind of
    its own. However, it is now quite obvious that this is not the case:
    the force of magic could perhaps be described as intelligent, in that it
    can interpret a Magi’s intentions, but it is not sentient.



    A good example of this would be the use of the Impervious Charm. If this
    charm were to be used to repel water from your eyes as you were riding a
    broomstick in a rainy Quidditch match, then magic interprets your
    intention as you wanting to keep away rain from your eyes. If magic were
    stupid, and took everything literally, it would keep all moisture from
    your eyes, and they would dry out. This does not happen. Thus, we can
    divine that magic, though not sentient, is intelligent.




    Techniques



    We have talked a lot of magic in relation to spells, but there are also
    other, rare, forms of magic that are not really spells: they have no
    incantation, and a wand. I shall call these types of magic,
    “techniques”, for this is how they are performed: the Magi goes
    through a certain thought process, rather than using a spell.



    Examples of this are few, and perhaps the most commonly known is
    Apparition. Anyone who has had to endure the Ministry’s apparition
    instructors will know of the three D’s: destination, determination and
    deliberation. This is a perfect example of a technique. No spell is cast
    in apparition, it is simply a thought process, with some visualisation
    involved, and the magic does the rest. It could be said that the
    spinning on the spot takes the place of a wand movement in focusing the
    Magi’s deliberation, but this is a tenuous link as the Magi has to make their own Rune for the transit that describes their location, the location they wish to travel to and how much weight is needed for compression.


    Another example would be the rare mind art of Occlumency, where the user
    becomes the master of their own mind, completely aware of what goes on
    within, and able to manipulate the inner workings of the mind according
    to his will. Again, this is no spell, and this time involves no
    visualisation: quite the opposite. Occlumency is a thought process, one
    which has to be kept up continuously.
    The Rune(s) for it are completely and utterly individualised, as it is used to describe the mind the user wishes to project. A later section will look into the related mental arts.


    Non-Focal and Non-Verbal Magic



    The naming of these two magical phenomena are a somewhat misnomers.
    Despite how they sound, non-verbal magic very much includes an
    incantation, and non-focal magic still involves a focus. The difference
    is that these, instead of being physical, occur in the mind.



    Ever since the wand was first created, Magi’s attempted to replicate
    the beneficial effects of the wand without having to keep the physical
    presence of the wand, which they viewed as a crutch. Eventually, a
    solution was found, though it is one that only those of the highest
    mental calibre can perform (usually only those who have mastered
    Occlumency have enough mental power to perform non-focal magic). The
    solution was thus: instead of physically drawing the runes in the air
    with the wand, and instead of physically using the wand as a mental
    focus, the Magi would picture the wan doing these things in his mind.
    It was found that, though the whole process was mental, the Authority of
    the Magi would still be translated to the force of magic, and the
    spell would form.


    There are however, limitations, even for those Magi’s who have enough
    mental focus to perform it. Any spell that manifests itself according to
    the laws of Magic as Energy will not work without a physical wand. That
    is to say, any spell that causes a physical effect, such as a jet or
    ball of light, will not work, as the wand is crucial for the direction
    of this magic. So, spells like the Summoning Charm, and the Levitation
    Charm, will work, whereas spells like a Stunning Hex will not.


    In the same way, non-verbal magic works by the Magi not getting rid of
    the incantation completely, but by intoning the incantation mentally
    instead of verbally. This requires less concentration than non-focal,
    though only about ten per cent of all Magi’s master this ability. The
    concentration required for non-verbal, and non-focal magic combines is
    phenomenal, and sometimes whole generations can pass without anyone
    capable of this feat. There are no limitations to non-verbal magic.



    Spell Creation

    Among all fields of magic, few are more dangerous then the art of Spell Creation. Reserved for those mad, skilled, brave and desperate enough to formulate their own Runes and inscribe them on the nature of the universe itself. Such an act is among the most beautiful and transcendent things to do and observe if done correctly. However if it goes wrong, there are those who have gone made from watching the figures that drift in that empty nether devour those who would touch the veil that they guard most jealously.

    There are only a few who have attempted such actions, the most notable one being a certain Severus Snape. A genius in many things, but having created three notable spells marks him as among the most accomplished in the field. The most public fatality to this art is the Mother of Luna Scamander nee Lovegood, a witch known for experimenting with spells. As it is known that Mrs Scamander observed the incident it is possible that it affect her mental processes. If anything at all this is an example of even those who escape from such an ill-fated event with their lives.

    The exact procedure that is gone through is unknown, however it can assumed that from this theory that the Rune is inscribed on the fabric of the universe, and then a incantation is sought out. This is most aptly demonstrated in Severus Snape's notes in his potion book, where he created several incantations for a darker version of the severing charm, until he finally reached the end product of 'Sectumsempra'. It is evident that there is more then one way to incant a spell, but there are differing levels of 'connectivity'. In that the word has little in common with the Magical Runes and hence is not fully understood.

    Dark Magic

    This is among the most carefully broached of all subjects, heavily disputed on all sides as to the definition and proper usage of  these spells that have been labelled as the Dark Arts.
    However, this section of this essay also seeks to address Dark Rituals, hence the broader term used for this discussion. To begin with, we will delve into how exactly the Dark Arts have been defined over the years, and why, despite many attempts to the contrary- they remain Dark. Featuring predominantly will be the Unforgivable Curses, and an explanation behind why they are the pinnacles of Dark Magic.

    To begin with, one must have understood that intent is everything in spell casting. Your attitude, your drive, your perceptions. All those factors command the magic to your desired effect. Incidentally, the word ‘Dark’ is somewhat misleading for that reason, as it is not literally lacking of light. Rather it requires moral depravity in any particular area to be of any use.
    As was shown when Harry Potter attempted to use the Crucifixion Curse on Bellatrix Lestrange, it had limited effectiveness because -as she herself points out- he did not want the pain to be inflicted. It was a righteous anger, not one that could be funnelled to power such a spell.
    A less obvious example is the first incident of exposure to the curses, when Barty Crouch comments that even if the entire class were to pull out their wands and incant Avada Kedavra, it would be unlikely to give him anything other then a nosebleed.

Leah Valentai
Leah Valentai
Fourth Year Ravenclaw
Fourth Year Ravenclaw

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Half-arsed Magical Theory Empty Re: Half-arsed Magical Theory

Post by Leah Valentai Wed Aug 14, 2013 1:24 am


    'Ight, so this is heavily within the realm of construction, and doesn't really mean anything as of yet as I'm still in the process of refining it.

    Erm, so if there is anything that should be covered, (transfig and potions are both still pending,)
    and I'm not sure if this was the right place to post this...if not, feel free to either junk it or move it to the right area staff.
    I have it backed up on word, so no concerns there.
Leah Valentai
Leah Valentai
Fourth Year Ravenclaw
Fourth Year Ravenclaw

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